home *** CD-ROM | disk | FTP | other *** search
Text File | 2001-03-02 | 70.5 KB | 1,698 lines |
-
- #ifdef _GERMANBUILD_
- strcpy(m_pString+STRING_GUNNERSPRIMARYSIGHT, "Hauptzielfernrohr (HZF)");
- strcpy(m_pString+STRING_GUNNERSAUXSIGHT, "Turmzielfernrohr (TZF)");
- strcpy(m_pString+STRING_UNITYSIGHT, "Unity sight");
- strcpy(m_pString+STRING_INTERIOR, "Innenansicht");
- strcpy(m_pString+STRING_GNR_POS, "Richtschuetzenplatz");
- strcpy(m_pString+STRING_EYEVIEW, "unvergroessert");
- strcpy(m_pString+STRING_GPSEXTENSION, "Direktsichtadapter");
- strcpy(m_pString+STRING_CWSSIGHT, "Visier Kommandanten-MG");
- strcpy(m_pString+STRING_PERI, "Peri");
-
- strcpy(m_pString+STRING_TC_INT, "Kommandantenplatz - Innanansicht");
- strcpy(m_pString+STRING_TC_POS, "Kommandantenplatz");
- strcpy(m_pString+STRING_OBS_POS, "Aussenansicht");
- strcpy(m_pString+STRING_TC_BINO, "Fernglas");
- strcpy(m_pString+STRING_BSGT_RANGE, "Kampfvisierentfernung festlegen");
-
- strcpy(m_pString+STRING_IDENTIFY, "Ziel erkannt");
- strcpy(m_pString+STRING_MAN_RANGE_ENTER, "Manuelle Entfernungseingabe");
- strcpy(m_pString+STRING_BSGT_ENTER, "Kampfvisier aktivieren");
- strcpy(m_pString+STRING_PALM_SWITCH_ON, "Handballenschalter EIN");
- strcpy(m_pString+STRING_PALM_SWITCH_OFF, "Handballenschalter AUS");
- strcpy(m_pString+STRING_PALMSWITCH_NL_OFF, "Handballenschalter\nAUS");
-
-
- strcpy(m_pString+STRING_AUTODRV_ON, "Autopilot EIN");
- strcpy(m_pString+STRING_AUTODRV_OFF, "Autopilot AUS");
- strcpy(m_pString+STRING_RESUME_ROUTE, "Geplanten Weg fortsetzen");
- strcpy(m_pString+STRING_TOP_SPEED, "Hoechstgeschwindigkeit");
- strcpy(m_pString+STRING_FAST_SPEED, "Vorwaerts marsch, marsch");
- strcpy(m_pString+STRING_SLOW_SPEED, "Vorwaerts marsch");
- strcpy(m_pString+STRING_HALT_SPEED, "Anhalten");
-
- strcpy(m_pString+STRING_REVERSE_SPEED, "Rueckwaerts marsch");
- strcpy(m_pString+STRING_ASSUME_BP, "Stellung / Feuer frei");
- strcpy(m_pString+STRING_CLOSE_SPACING, "Klein Abstaende");
- strcpy(m_pString+STRING_NORMAL_SPACING, "Normal Abstaende");
- strcpy(m_pString+STRING_WIDE_SPACING, "Weit Abstaende");
- strcpy(m_pString+STRING_POP_SMOKE, "Nebel werfen");
- strcpy(m_pString+STRING_TIS_ON, "Waermebildgeraet: EIN");
- strcpy(m_pString+STRING_TIS_STBY, "Waermebildgeraet: BEREIT");
- strcpy(m_pString+STRING_WHITE_HOT, "Polaritaet: Weiss");
- strcpy(m_pString+STRING_BLACK_HOT, "Polaritaet: Schwarz");
- strcpy(m_pString+STRING_LINE_FMTN, "Kette bilden");
- strcpy(m_pString+STRING_WEDGE_FMTN, "Keil bilden");
- strcpy(m_pString+STRING_COLUMN_FMTN, "Reihe bilden");
- strcpy(m_pString+STRING_VEE_FMTN, "V-Formation bilden");
- strcpy(m_pString+STRING_ELEFT_FMTN, "Staffel links bilden");
- strcpy(m_pString+STRING_ERIGHT_FMTN, "Staffel rechts bilden");
- // Add bounding overwatch and traveling overwatch ??
- // If so, then it's "Raupenartiges Vorgehen" and "Ueberschlagendes Vorgehen"
- strcpy(m_pString+STRING_HOLD_FIRE, "Feuervorbehalt");
- strcpy(m_pString+STRING_FIRE_AT_WILL, "Feuer frei");
- strcpy(m_pString+STRING_FIRE_AND_ADJUST, "Feuer frei");
- strcpy(m_pString+STRING_GUNSELECTMAIN, "Hauptwaffe angewaehlt");
- strcpy(m_pString+STRING_GUNSELECTCOAX, "Blenden-MG angewaehlt");
- strcpy(m_pString+STRING_AMMOSELECTSABOT, "Munitionssorte KE befohlen");
- strcpy(m_pString+STRING_AMMOSELECTHEAT, "Munitionssorte MZ befohlen");
- strcpy(m_pString+STRING_AMMOSELECTSTAFF, "Munitionssorte STAFF befohlen");
- strcpy(m_pString+STRING_AMMOSELECTMPAT, "Munitionssorte MPAT befohlen");
- strcpy(m_pString+STRING_3X, "Vergroesserung 3-fach");
- strcpy(m_pString+STRING_10X, "Vergroesserung 10-fach");
-
- strcpy(m_pString+STRING_BUTTON, "Luken dicht");
- strcpy(m_pString+STRING_UNBUTTON, "Luken auf");
- strcpy(m_pString+STRING_FIRST_RETURN, "EMES: Erst-Echoverwertung");
- strcpy(m_pString+STRING_LAST_RETURN, "EMES: Letztechoverwertung");
- strcpy(m_pString+STRING_FC_NORMAL, "Betriebsstufe: Stab EIN");
- strcpy(m_pString+STRING_FC_EMERGENCY, "Betriebsstufe: Beobachten");
- strcpy(m_pString+STRING_FC_MANUAL, "Notbetrieb");
- strcpy(m_pString+STRING_LASE, "Entfernungsmessung");
- strcpy(m_pString+STRING_FIRE, "Feuer");
- strcpy(m_pString+STRING_GUN_LEFT, "Nach links richten");
- strcpy(m_pString+STRING_GUN_RIGHT, "Nach rechts richten");
- strcpy(m_pString+STRING_GUN_UP, "Kanone hoeher");
- strcpy(m_pString+STRING_GUN_DOWN, "Kanone absenken");
- strcpy(m_pString+STRING_SET_WAYPOINT, "Zwischenziel fuer Fahrer setzen");
- strcpy(m_pString+STRING_FACE_GUN, "Turm auf 12 Uhr");
- strcpy(m_pString+STRING_FACE_LEFT_GUN, "Turm auf 9 Uhr");
- strcpy(m_pString+STRING_FACE_RIGHT_GUN, "Turm auf 3 Uhr");
- strcpy(m_pString+STRING_FACE_REAR_GUN, "Turm auf 6 Uhr");
- strcpy(m_pString+STRING_LEFT_TURN, "Links schwenken");
- strcpy(m_pString+STRING_RIGHT_TURN, "Rechts schwenken");
- strcpy(m_pString+STRING_STEER_LEFT, "langsam links schwenken");
- strcpy(m_pString+STRING_STEER_RIGHT, "langsam rechts schwenken");
- strcpy(m_pString+STRING_SMOKE_GENERATOR_ON, "Rauchgenerator EIN");
- strcpy(m_pString+STRING_SMOKE_GENERATOR_OFF, "Rauchgenerator AUS");
- //"Engine smoke OFF" "Rauchgenerator AUS"
- strcpy(m_pString+STRING_HE_ARTY, "Artillerie: Sprengmunition");
- strcpy(m_pString+STRING_SMOKE_ARTY, "Artillerie: Nebelmunition");
-
-
- strcpy(m_pString+STRING_ENGAGE, "Reagieren");
- strcpy(m_pString+STRING_ASSAULT, "Angriff");
- strcpy(m_pString+STRING_MARCH, "Marsch");
- strcpy(m_pString+STRING_RETREAT, "Ausweichen");
- strcpy(m_pString+STRING_SCOUT, "Spaehen");
- strcpy(m_pString+STRING_HOLD, "Halten");
- strcpy(m_pString+STRING_DEFEND, "Verteidigen");
- strcpy(m_pString+STRING_GUARD, "Sichern");
-
- strcpy(m_pString+STRING_WEDGE, "Keil");
- strcpy(m_pString+STRING_LINE, "Kette");
- strcpy(m_pString+STRING_COLUMN, "Reihe");
- strcpy(m_pString+STRING_VEE, "Breitkeil");
- strcpy(m_pString+STRING_ECHELONLEFT, "Staffel links");
- strcpy(m_pString+STRING_ECHELONRIGHT, "Staffel rechts");
- // Add bounding overwatch and traveling overwatch ??
- // If so, then it's "Raupenartiges Vorgehen" and "Ueberschlagendes
-
- strcpy(m_pString+STRING_HALT, "Halt");
- strcpy(m_pString+STRING_SLOW, "Langsam");
- strcpy(m_pString+STRING_FAST, "Mittel");
- strcpy(m_pString+STRING_TOPSPEED, "Schnell");
- strcpy(m_pString+STRING_REVERSE, "Rueckwaerts");
-
- strcpy(m_pString+STRING_CLOSE, "eng");
- strcpy(m_pString+STRING_NORMAL, "normal");
- strcpy(m_pString+STRING_WIDE, "weit");
-
- strcpy(m_pString+STRING_PLAYER, "Mensch");
- strcpy(m_pString+STRING_COMPUTER, "Maschine");
- strcpy(m_pString+STRING_PLAYERIF, "Mensch falls...");
-
- strcpy(m_pString+STRING_ON, "ein");
- strcpy(m_pString+STRING_OFF, "aus");
-
- strcpy(m_pString+STRING_HOLDFIRE, "Feuervorbehalt");
- strcpy(m_pString+STRING_MAX1000, "Feuer auf 1000");
- strcpy(m_pString+STRING_MAX1500, "Feuer auf 1500");
- strcpy(m_pString+STRING_MAX2000, "Feuer auf 2000");
- strcpy(m_pString+STRING_MAX2500, "Feuer auf 2500");
- strcpy(m_pString+STRING_MAX3000, "Feuer auf 3000");
- strcpy(m_pString+STRING_FIREATWILL, "Feuer frei");
- strcpy(m_pString+STRING_OPENFIREIF, "Feuer falls...");
-
- strcpy(m_pString+STRING_CHECKPOINT, "Stellung");
- strcpy(m_pString+STRING_RESUMROUTE, "Folge Pfad");
- strcpy(m_pString+STRING_PROCEED, "Weiter");
- strcpy(m_pString+STRING_PROCEEDTO, "Weiter nach");
- strcpy(m_pString+STRING_DIVIDEUNIT, "Zug teilen");
- strcpy(m_pString+STRING_ATTACHTO, "Abstellen an");
- strcpy(m_pString+STRING_SETSPEED, "Geschwindigkeit");
- strcpy(m_pString+STRING_SETTACTICS, "Taktik");
- strcpy(m_pString+STRING_SETFORMATION, "Formation");
- strcpy(m_pString+STRING_SETSPACING, "Fz-Abstand");
- strcpy(m_pString+STRING_SETFIRECONTROL, "Feuerregelung");
- strcpy(m_pString+STRING_SETOWNER, "Besitz durch");
- strcpy(m_pString+STRING_SETUNITTYPE, "Fz-Typ");
- strcpy(m_pString+STRING_NEWROUTE, "Neuer Pfad");
-
-
- strcpy(m_pString+STRING_SETDISPLAY, "Sichtbarkeit");
- strcpy(m_pString+STRING_EMBARKIF, "Folge, falls...");
- strcpy(m_pString+STRING_RETREATIF, "Ausw, falls...");
-
- strcpy(m_pString+STRING_M1A1, "M1A1");
- strcpy(m_pString+STRING_SETSTATUS, "Fz-Status");
- // strcpy(m_pString+STRING_DUMMYTANK, "Pz-Attrappe");
-
- strcpy(m_pString+STRING_NEWCHECKPOINT, "Neue Stellung");
- strcpy(m_pString+STRING_NEWREGION, "Neue Region");
- strcpy(m_pString+STRING_NWEPLINE, "Neue Linie");
- strcpy(m_pString+STRING_NEWARTYCALL, "Neue Feuer-Ustg");
- strcpy(m_pString+STRING_NEWMINEFIELD, "Neue Sperre");
- strcpy(m_pString+STRING_NEWUNIT, "Neuer Zug");
- strcpy(m_pString+STRING_REFRESH, "Neuberechnung");
-
- strcpy(m_pString+STRING_NEW, "Neu");
- strcpy(m_pString+STRING_OPENDOTTED, "╓ffnen...");
- strcpy(m_pString+STRING_SAVE, "Speichern");
- strcpy(m_pString+STRING_SAVEAS, "Speichern unter...");
- strcpy(m_pString+STRING_EXIT, "Beenden");
- strcpy(m_pString+STRING_OPEN, "╓ffnen");
-
-
- strcpy(m_pString+STRING_HEIGHTMAP, "Gel.-Karte...");
- // strcpy(m_pString+STRING_TERRAINMAP, "Bewuchskarte...");
- strcpy(m_pString+STRING_PICKMAP, "GelΣnde auswΣhlen...");
- strcpy(m_pString+STRING_EDITMAPS, "Karte bearbeiten");
-
-
- strcpy(m_pString+STRING_DAMAGEREPORT, "SCHADENSBERICHT:");
-
-
- strcpy(m_pString+STRING_UNIT, "Zug");
- strcpy(m_pString+STRING_FILE, "Datei");
- strcpy(m_pString+STRING_OPTIONS, "Optionen");
- strcpy(m_pString+STRING_CONCEDEIF, "Aufgeben, falls...");
- strcpy(m_pString+STRING_CANQUITIF, "Beenden erlaubt..."); ///ABBRUCH ERLAUBT, WENN...
-
- // strcpy(m_pString+STRING_CONCEDEIF, "Concede if...");
- // strcpy(m_pString+STRING_CANQUITIF, "Can quit if...");
- strcpy(m_pString+STRING_SCORING, "Wertung");
- strcpy(m_pString+STRING_BLUEFORCES, "Partei BLAU");
- strcpy(m_pString+STRING_REDFORCES, "Partei ROT");
- strcpy(m_pString+STRING_MSG, "Info");
- strcpy(m_pString+STRING_MISSIONTIME, "EINSATZDAUER");
- strcpy(m_pString+STRING_SCORE, "Wertung");
- strcpy(m_pString+STRING_ROUTELENGTH, "DISTANZ");
- strcpy(m_pString+STRING_ELEVATION, "HOEHE");
- strcpy(m_pString+STRING_COORDINATE, "KOORDINATE");
- strcpy(m_pString+STRING_MAPZOOM, "Zoom Karte");
- strcpy(m_pString+STRING_OVERLAYS, "ANZEIGE");
- strcpy(m_pString+STRING_ROUTES, "PFADE");
- strcpy(m_pString+STRING_OVON, "alle");
- strcpy(m_pString+STRING_PICK, "Wahl");
- strcpy(m_pString+STRING_OVOFF, "keine");
- strcpy(m_pString+STRING_ENG, "PI");
- strcpy(m_pString+STRING_ARTY, "ART");
- strcpy(m_pString+STRING_REGION, "Region");
- strcpy(m_pString+STRING_ARTYTGTAREA, "Artillerieziel");
- strcpy(m_pString+STRING_DISPLAY, "Kartentyp");
- strcpy(m_pString+STRING_TERRAIN, "GelΣnde");
- strcpy(m_pString+STRING_LOS, "Sicht");
- strcpy(m_pString+STRING_BRIEFING, "Auftrag");
- strcpy(m_pString+STRING_PHASELINE, "Fuehrungslinie");
- strcpy(m_pString+STRING_MINEFIELD, "Minenfeld");
-
-
- strcpy(m_pString+STRING_SUPPORT, "Ustg");
- strcpy(m_pString+STRING_NONE, "Nichts");
- strcpy(m_pString+STRING_NONE2, "Keine");
- strcpy(m_pString+STRING_LOW, "Niedrig");
- strcpy(m_pString+STRING_MED, "Mittel");
- strcpy(m_pString+STRING_HIGH, "Hoch");
- strcpy(m_pString+STRING_TOP, "Top");
- strcpy(m_pString+STRING_HESMOKE, "HE/Nebel");
- strcpy(m_pString+STRING_HE, "HE");
- strcpy(m_pString+STRING_SMOKE, "Nebel");
- strcpy(m_pString+STRING_ICM, "Bomblet");
- strcpy(m_pString+STRING_FASCAM, "Minen");
- strcpy(m_pString+STRING_AIRSTRIKE, "Luftunterstuetzung");
- strcpy(m_pString+STRING_SETTYPE, "Setze Typ");
- strcpy(m_pString+STRING_STARTWHEN, "Starte, sobald...");
- strcpy(m_pString+STRING_ONCE, "Einmal");
- strcpy(m_pString+STRING_TWICE, "Zweimal");
- strcpy(m_pString+STRING_FOREVER, "Unbegrenzt");
- strcpy(m_pString+STRING_REPEAT, "Anzahl");
- // strcpy(m_pString+STRING_GUNNERTRAINING, "RS-Ausbildung");
- strcpy(m_pString+STRING_ROUGH, "Grob");
- strcpy(m_pString+STRING_EXACT, "Exakt");
- strcpy(m_pString+STRING_ENEMYINFO, "Feind-Info");
- strcpy(m_pString+STRING_IMPORT, "Import...");
- strcpy(m_pString+STRING_EXPORT, "Export...");
-
- strcpy(m_pString+STRING_BLIND, "Blind");
- strcpy(m_pString+STRING_IMPOTENT, "Impotent");
- strcpy(m_pString+STRING_DESTROYED, "Vernichtet");
- strcpy(m_pString+STRING_LIGHTDAMAGE, "Leichter Schaden");
- strcpy(m_pString+STRING_HEAVYDAMAGE, "Schwerer Schaden");
-
- strcpy(m_pString+STRING_NEXT_UNIT, "Naechster Zug");
- strcpy(m_pString+STRING_NEXT_TANK, "Naechster Pz im Zug");
- strcpy(m_pString+STRING_NEXTENGAGEDUNIT, "Next engaged unit");
-
- strcpy(m_pString+STRING_ADVANCINGTOCHECKPOINT, "Rueckt vor nach Stellung");
- strcpy(m_pString+STRING_REALLYQUIT, "Mission beenden ?");
- strcpy(m_pString+STRING_REALLYDELETE, "Really delete ");
-
- strcpy(m_pString+STRING_YES, "Ja");
- strcpy(m_pString+STRING_NO, "Nein");
- strcpy(m_pString+STRING_CANCEL, "Abbruch");
- strcpy(m_pString+STRING_MAJORVICTORY, "Bedeutender Sieg");
- strcpy(m_pString+STRING_VICTORY, "Sieg");
- strcpy(m_pString+STRING_MINORVICTORY, "MINOR VICTORY");
- strcpy(m_pString+STRING_DEFEAT, "Niederlage");
- strcpy(m_pString+STRING_MAJORDEFEAT, "Bedeutende Niederlage");
- strcpy(m_pString+STRING_OUTOF, "von");
- strcpy(m_pString+STRING_POINTS, "Punkten");
- strcpy(m_pString+STRING_ENEMY, "Feindliche");
- strcpy(m_pString+STRING_LCDESTROYED, "vernichtete");
- strcpy(m_pString+STRING_AFVS, "gep.GefFz");
- strcpy(m_pString+STRING_UCSCORE, "Wertung");
-
- strcpy(m_pString+STRING_EXISTSOVERWRITE, "bereits vorhanden!\n Ueberschreiben ?");
- strcpy(m_pString+STRING_SAVEFILE, "speichern");
- strcpy(m_pString+STRING_MISSIONINCOMPLETE, "Auftrag noch nicht beendet!\nDennoch abbrechen?");
- strcpy(m_pString+STRING_MISSIONABORTED, "Auftrag abgebrochen");
-
- strcpy(m_pString+STRING_MANUALDRIVING, "Den Pz fahren");
- strcpy(m_pString+STRING_TCPOSITION, "Kdt-Platz");
- strcpy(m_pString+STRING_GUNNERPOSITION, "RS-Platz");
- strcpy(m_pString+STRING_EXTERNALPOSITION, "Au▀enansicht");
- strcpy(m_pString+STRING_VISIBILITY, "Sichtgrenze");
- strcpy(m_pString+STRING_MAXIMUM, "Maximum");
-
- strcpy(m_pString+STRING_RANDOMLIGHT, "leicht, zufaellig");
- strcpy(m_pString+STRING_RANDOMHEAVY, "schwer, zufaellig");
- strcpy(m_pString+STRING_DAMAGE, "Schaden");
- strcpy(m_pString+STRING_RANDOM, "zufall");
- strcpy(m_pString+STRING_TCDISABLED, "Kommandant verletzt");
- strcpy(m_pString+STRING_GUNNERDISABLED, "Richtschuetze verletzt");
- strcpy(m_pString+STRING_LOADERDISABLED, "Ladeschuetze verletzt");
- strcpy(m_pString+STRING_DRIVERDISABLED, "Fahrer verletzt");
- strcpy(m_pString+STRING_RADIO, "Funk");
- strcpy(m_pString+STRING_LEFTTRACK, "Linke Kette");
- strcpy(m_pString+STRING_RIGHTTRACK, "Rechte Kette");
- strcpy(m_pString+STRING_ENGINE, "Motor");
- strcpy(m_pString+STRING_LRF, "EMES");
- strcpy(m_pString+STRING_GPS, "HZF");
- strcpy(m_pString+STRING_TIS, "WBG");
- strcpy(m_pString+STRING_BALLISTICCOMPUTER, "Feuerleitrechner");
- strcpy(m_pString+STRING_STABILIZATION, "Stabilisierung");
- strcpy(m_pString+STRING_TURRET, "Turm");
- strcpy(m_pString+STRING_AMMOSTORAGE, "Munitionsvorrat");
- strcpy(m_pString+STRING_SMOKEGRENADES, "Nebelmittelwurfanlage");
- strcpy(m_pString+STRING_HYDRAULICS, "Hydraulik");
- strcpy(m_pString+STRING_LASERWARNING, "Laser-Warnung");
- strcpy(m_pString+STRING_CAL50MG, "Kdt-MG");
- strcpy(m_pString+STRING_COAXIALMG, "Blenden-MG");
- strcpy(m_pString+STRING_MENUT_TANKRANGE, "TANK RANGE");
- strcpy(m_pString+STRING_RETREATINGTOCP, "Retreating to Checkpoint");
-
-
-
- // case DAMAGE_LRF:
- // strcpy(pText, "Laser-EMES");
- // case DAMAGE_GPS:
- // strcpy(pText, "Hauptzielfernrohr");
- // case DAMAGE_TIS:
- // strcpy(pText, "Waermebildgeraet");
-
- strcpy(m_pString+STRING_MINREQFULFILLED, "MINIMALE MISSIONSZIELE SIND ERF▄LLT");
- strcpy(m_pString+STRING_CANNOWQUIT, "ABBRUCH OHNE PUNKTVERLUST IST M╓GLICH");
-
- // strcpy(m_pString+STRING_CANNOWQUIT_NL, "MINIMALE MISSIONSZIELE\nSIND ERF▄LLT, ABBRUCH OHNE PUNKTVERLUST\nIST M╓GLICH");
- // strcpy(m_pString+STRING_CANNOWQUIT, "MINIMALE MISSIONSZIELE SIND ERF▄LLT, ABBRUCH OHNE PUNKTVERLUST IST M╓GLICH");
- strcpy(m_pString+STRING_GAS, "TZF");
- strcpy(m_pString+STRING_GPSE, "GPSE");
- strcpy(m_pString+STRING_MAP, "Karte");
- strcpy(m_pString+STRING_NORMALFCM, "Stab EIN");
- strcpy(m_pString+STRING_EMERGENCY, "Beobachten");
- strcpy(m_pString+STRING_MANUAL, "Notbetrieb");
-
-
- strcpy(m_pString+STRING_MAIN, "Hauptwaffe");
- // strcpy(m_pString+STRING_COAX, "Blenden-MG");
- strcpy(m_pString+STRING_COAX, "MG");
- strcpy(m_pString+STRING_SABOT, "KE");
- strcpy(m_pString+STRING_HEAT, "HEAT");
- strcpy(m_pString+STRING_STAFF, "STAFF");
- strcpy(m_pString+STRING_MPAT, "MPAT");
-
-
- strcpy(m_pString+STRING_ARM1STRETURN, "Erstecho");
- strcpy(m_pString+STRING_ARMLASTRETURN, "Letztecho");
-
-
- strcpy(m_pString+STRING_QUIT, "Ende");
- strcpy(m_pString+STRING_PAUSED, "PAUSE");
- // strcpy(m_pString+STRING_CONTINUE, "Continue");
- strcpy(m_pString+STRING_ACCELTIME, "Zeitraffer");
- strcpy(m_pString+STRING_NORMALTIME, "Normaler Zeitablauf");
- strcpy(m_pString+STRING_NEXTUNIT, "Naechster Zug");
- strcpy(m_pString+STRING_NEXTTANK, "Naechster Pz im Zug");
-
- // strcpy(m_pString+STRING_TCPOS, "TC pos.");
- // strcpy(m_pString+STRING_GUNNERPOS, "Gunner pos.");
- // strcpy(m_pString+STRING_EXTERNALPOS, "External pos.");
- // strcpy(m_pString+STRING_SETVIEW, "Set view");
-
- strcpy(m_pString+STRING_SPEEDUP, "Fahr' schneller!");
- strcpy(m_pString+STRING_SLOWDOWN, "Fahr' langsamer!");
- strcpy(m_pString+STRING_BACKUP, "RⁿckwΣrts marsch!");
- strcpy(m_pString+STRING_ASSUMEBP, "Stellung beziehen!");
-
-
- strcpy(m_pString+STRING_SABOTRETICLE, "Visier auf KE");
- strcpy(m_pString+STRING_HEATRETICLE, "Visier auf MZ");
- strcpy(m_pString+STRING_SETFIRINGMODE, "Betriebsstufe wΣhlen");
- strcpy(m_pString+STRING_SELECTAMMO, "Munition wΣhlen");
- strcpy(m_pString+STRING_SELECTGUN, "Waffe wΣhlen");
- // strcpy(m_pString+STRING_SETLRFLOGIC, "Laser-Echoverwertung einstellen");
-
-
- // strcpy(m_pString+STRING_SETPOSITION, "Set position");
- strcpy(m_pString+STRING_TANK, "Panzer");
- strcpy(m_pString+STRING_TRACKS, "Ketten");
- // strcpy(m_pString+STRING_RADIO, "Funk");
-
- strcpy(m_pString+STRING_TEST, "Test");
- strcpy(m_pString+STRING_START, "Start");
- // strcpy(m_pString+STRING_REPLAY, "Wiederholen");
- // strcpy(m_pString+STRING_REPLAY, "Neuer\nVersuch"); //"Nochmal", or "Wdh."
- strcpy(m_pString+STRING_REPLAY, "Wdh"); //"Nochmal", or "Wdh."
- strcpy(m_pString+STRING_EXITMAP, "Zurⁿck");
-
-
- strcpy(m_pString+STRING_NORMALMODE, "Stab EIN");
- strcpy(m_pString+STRING_EMERGENCYMODE, "Beobachten");
- strcpy(m_pString+STRING_MANUALMODE, "Notbetrieb");
-
- strcpy(m_pString+STRING_SUMM, "Kurz.");
- strcpy(m_pString+STRING_LOADSAVEDPLAN, "Einsatzplan laden");
- strcpy(m_pString+STRING_SAVEPLAN, "Einsatzplan speichern");
-
-
- strcpy(m_pString+STRING_MODIFYGASRANGE, "Visiereinstellung Σndern");
- strcpy(m_pString+STRING_DYNAMICLEAD, "dyn\nVorhalt");
-
- strcpy(m_pString+STRING_GUNNERSCANLEFT, "RS, links beobachten!");
- strcpy(m_pString+STRING_GUNNERSCANRIGHT, "RS, rechts beobachten!");
-
- strcpy(m_pString+STRING_NOPLAYERENLISTED, "Noch niemand hat sich anmustern lassen!");
-
-
-
- strcpy(m_pString+STRING_PLAYMISSIONAS, "WΣhle die Person:");
- strcpy(m_pString+STRING_PLAYINGMISSIONAS, " spielt das Szenario");
- strcpy(m_pString+STRING_MISSIONCOMPLETE, "ALLE MISSIONSZIELE ERF▄LLT");
- strcpy(m_pString+STRING_STRENGTH, "StΣrke");
- strcpy(m_pString+STRING_IMMOBILIZED, "BewegungsunfΣhig");
- strcpy(m_pString+STRING_LCIMMOBILIZED, "unbewegliche");
- strcpy(m_pString+STRING_LOST_COMM, "Funk defekt");
-
-
- strcpy(m_pString+STRING_RED, "Rot");
- strcpy(m_pString+STRING_BLUE, "Blau");
-
- strcpy(m_pString+STRING_GRAY, "Grau");
- strcpy(m_pString+STRING_DARKGRAY, "Dunkelgrau");
- strcpy(m_pString+STRING_GREEN, "Grⁿn");
- strcpy(m_pString+STRING_SETCOLOR, "Farbe");
- strcpy(m_pString+STRING_BLACK, "Schwarz");
- strcpy(m_pString+STRING_SOLID, "Durchgezogen");
- strcpy(m_pString+STRING_DASHED, "Strichlinie");
- strcpy(m_pString+STRING_SETSTYLE, "Linienart");
-
-
-
- strcpy(m_pString+STRING_MARK_POSITION, "Markiere GelΣndepunkt");
- strcpy(m_pString+STRING_DEMOVERSION, "In der Demo nicht enthalten.");
- strcpy(m_pString+STRING_REFERENCEPOINT, "Bezugspunkt");
- strcpy(m_pString+STRING_NEWREFPOINT, "Neuer Bezugspunkt");
-
-
- strcpy(m_pString+STRING_CREW_CASUALTIES, "Verluste in der Besatzung");
- strcpy(m_pString+STRING_UNDO, "Zurⁿck!");
- strcpy(m_pString+STRING_EDIT, "Bearbeiten");
- strcpy(m_pString+STRING_REFRESHMAP, "GelΣnde aktualisieren");
- strcpy(m_pString+STRING_COPY, "Kopieren...");
-
- strcpy(m_pString+STRING_LRFFIRSTRETURN, "EMES\nErstecho");
- strcpy(m_pString+STRING_LRFLASTRETURN, "EMES\nLetztecho");
-
- strcpy(m_pString+STRING_RETICLESABOT, "Visier\nfⁿr KE");
- strcpy(m_pString+STRING_RETICLEHEAT, "Visier\nfⁿr MZ");
-
- strcpy(m_pString+STRING_SYSTEM, "System");
- strcpy(m_pString+STRING_POSITION, "Position");
- strcpy(m_pString+STRING_VIEW, "Sicht");
- strcpy(m_pString+STRING_FORMATION, "Formation");
- strcpy(m_pString+STRING_FCM, "Turm");
- strcpy(m_pString+STRING_AMMO, "Mun");
-
- strcpy(m_pString+STRING_RETREATTO, "Ausweichen nach");
- strcpy(m_pString+STRING_ADVANCETO, "Vorrⁿcken nach");
-
- strcpy(m_pString+STRING_TOGGLEMAG, "Vergr. Σndern");
- strcpy(m_pString+STRING_JUMPHERE, "Hierhin springen");
-
- strcpy(m_pString+STRING_REACHED, "erreicht");
- strcpy(m_pString+STRING_CONTACT, "Fd-Meldung");
-
- strcpy(m_pString+STRING_TANKS, "Panzer");
- strcpy(m_pString+STRING_PC, "SPz");
- strcpy(m_pString+STRING_PCS, "SPz");
- strcpy(m_pString+STRING_TRUCKS, "LKw");
- strcpy(m_pString+STRING_TROOPS, "Schⁿtzen");
- strcpy(m_pString+STRING_CHOPPER, "chopper");
- strcpy(m_pString+STRING_LEFT, "Links");
- strcpy(m_pString+STRING_RIGHT, "Rechts");
- strcpy(m_pString+STRING_FRONT, "Front");
- strcpy(m_pString+STRING_REAR, "Rear");
-
-
- strcpy(m_pString+STRING_DIRT, "Boden");
- strcpy(m_pString+STRING_GRASS, "Wiese");
- strcpy(m_pString+STRING_FIELD, "Acker");
- strcpy(m_pString+STRING_WATER, "Wasser");
- strcpy(m_pString+STRING_BOG, "Sumpf");
- strcpy(m_pString+STRING_WOODS, "Wald");
- strcpy(m_pString+STRING_TREE, "Baum");
- strcpy(m_pString+STRING_BUSH, "Busch");
- strcpy(m_pString+STRING_ROAD, "Stra▀e");
- strcpy(m_pString+STRING_DITCH, "Mulde");
- strcpy(m_pString+STRING_SELECT, "AuswΣhlen");
- strcpy(m_pString+STRING_ERASE, "Erase");
- strcpy(m_pString+STRING_VIEW2, "Vorschau");
-
- strcpy(m_pString+STRING_LASETOSETWAYPOINT, "\"Lasern\" fⁿr Fahrtziel");
- strcpy(m_pString+STRING_LASETOMARKPOSITION, "\"Lasern\" fⁿr Markierung in Karte");
- strcpy(m_pString+STRING_LASETOSETTARGET, "\"Lasern\" fⁿr Zielmarkierung");
- strcpy(m_pString+STRING_LASETOSETCHECKPOINT, "\"Lasern\" fⁿr Zuweisung v. Stellung");
-
-
- strcpy(m_pString+STRING_PREV_EVENT, "vorig.\nEreignis");
- strcpy(m_pString+STRING_NEXT_EVENT, "nΣchst.\nEreignis");
-
- strcpy(m_pString+STRING_MISSIONOVER, "MISSIONS-ENDE");
- strcpy(m_pString+STRING_ALREADYENLISTED, "ist bereits angemustert!");
- strcpy(m_pString+STRING_NOMESSAGES, "KEINE NACHRICHTEN");
- strcpy(m_pString+STRING_UNTITLED, "Unbenannt");
- strcpy(m_pString+STRING_SCENMUSTBESAVED, "Szenario mu▀ vorm Test gespeichert werden!");
-
- strcpy(m_pString+STRING_CANNOTTEST, "Test nicht m÷glich");
- strcpy(m_pString+STRING_DESTROYEDVEHILCES, "Vernichtete Fz");
- strcpy(m_pString+STRING_HITPERCENTAGE, "Trefferquote");
- strcpy(m_pString+STRING_AVGTIMETOKILL, "Durchschnittl. BekΣmpfungszeit ");
- strcpy(m_pString+STRING_SECONDS, "Sekunden");
- strcpy(m_pString+STRING_AVGTIMETOHIT, "Reaktionszeit bis Schuss");
- strcpy(m_pString+STRING_PENALTYNOSHOTS, "Punktabzug. Nicht selbst geschossen!");
-
-
- strcpy(m_pString+STRING_FRIENDLYAFVSDEST, "Vernichtete eigene Gefechtsfahrzeuge");
- strcpy(m_pString+STRING_OTHERFRIENDDEST, "Andere vernichtete eigene Einheiten");
- strcpy(m_pString+STRING_OTHERENEMYDEST, "Andere vernichtete Feindeinheiten");
- strcpy(m_pString+STRING_ENEMYAFVSDEST, "Vernichtete feindliche Gefechtsfahrzeuge");
- strcpy(m_pString+STRING_HELDBYPLAYER, "von uns gehalten");
- strcpy(m_pString+STRING_NOTHELDBYPLAYER, "von uns NICHT gehalten");
-
- strcpy(m_pString+STRING_PLAYERKILLS, "Abschⁿsse durch Spieler");
- strcpy(m_pString+STRING_PLAYERLOSSES, "Verluste des Spielers");
- strcpy(m_pString+STRING_BLUEKILLS, "Abschⁿsse Blau");
- strcpy(m_pString+STRING_BLUELOSSES, "Verluste Blau");
- // strcpy(m_pString+STRING_XTIME, " ZEITRAFFER 8x");
- strcpy(m_pString+STRING_XTIME, " ZEITRAFFER");
-
- strcpy(m_pString+STRING_FILL, "Fⁿllen");
- strcpy(m_pString+STRING_MAXELCHANGE, "Max. Abweichung\nin H÷he");
-
- strcpy(m_pString+STRING_OK, "OK");
- strcpy(m_pString+STRING_CLEAR, "Loeschen");
- strcpy(m_pString+STRING_CLEARALL, "Alle loeschen");
-
- strcpy(m_pString+STRING_EMBARKONROUTEIF, "EMBARK ON ROUTE IF");
- strcpy(m_pString+STRING_RETREATTOCPIF, "RETREAT TO CHECKPOINT IF");
- strcpy(m_pString+STRING_OPENFIREIF, "FEUER FALLS");
- strcpy(m_pString+STRING_PLAYERCONTROLIF, "PLAYER CONTROL IF");
- strcpy(m_pString+STRING_CONCEDEIF, "CONCEDE IF");
- strcpy(m_pString+STRING_CANQUITIF, "CAN QUIT IF");
- strcpy(m_pString+STRING_CALLARTILLERYIF, "CALL ARTILLERY IF");
-
- strcpy(m_pString+STRING_AND, "UND");
- strcpy(m_pString+STRING_OR, "ODER");
-
- strcpy(m_pString+STRING_FORCES, "KrΣfte");
- strcpy(m_pString+STRING_INREGION, "in Region");
- // strcpy(m_pString+STRING_ANY, "any");
- // strcpy(m_pString+STRING_DETECTEDBY, "detected by");
- // strcpy(m_pString+STRING_DESTROYEDBY, "destroyed by");
- strcpy(m_pString+STRING_KNOWN, "known");
- strcpy(m_pString+STRING_UNDERDIRECTFIRE, "unter Direktbeschu▀");
- strcpy(m_pString+STRING_UNDERINDIRECTFIRE, "unter Artillerie");
- strcpy(m_pString+STRING_HAS, "hat");
- strcpy(m_pString+STRING_HASNOT, "hat nicht");
- strcpy(m_pString+STRING_REACHEDCHECKPOINT, "erreicht: Stg.");
- strcpy(m_pString+STRING_MISSION_TIME, "Gefechtszeit");
- strcpy(m_pString+STRING_INCREMENTALTIME, "Relativzeit");
- strcpy(m_pString+STRING_LTRANDOMNUMBER, " < Zufallszahl");
- strcpy(m_pString+STRING_RANDOM2, "beliebig");
- strcpy(m_pString+STRING_THIS, "(dieser)");
- strcpy(m_pString+STRING_GENRETREATIFTRUE, "Allg. Rueckzug, falls zutreffend");
- strcpy(m_pString+STRING_DELAYEDBY, "Verzoegert um");
-
- strcpy(m_pString+STRING_OPERATIONAL, "eins.bereite");
- strcpy(m_pString+STRING_FRIENDLY, "eigene");
- strcpy(m_pString+STRING_ANYWHERE, "irgendwo");
- strcpy(m_pString+STRING_THISUNIT, "dieses Zugs");
-
- strcpy(m_pString+STRING_CANSEE, "sieht");
- strcpy(m_pString+STRING_CANNOTSEE, "sieht keine");
- strcpy(m_pString+STRING_TOTAL, "gesamt");
- strcpy(m_pString+STRING_AFV, "gep.GefFz");
- strcpy(m_pString+STRING_TROOP, "Schⁿtzen");
- strcpy(m_pString+STRING_TRUCK, "LKw");
- strcpy(m_pString+STRING_THISUNITS, "dieses Zugs");
- strcpy(m_pString+STRING_LCSTRENGTH, "StΣrke");
- strcpy(m_pString+STRING_STRENGTHPLUS, " + ");
- strcpy(m_pString+STRING_UNITSTRENGTH, "StΣrke Zug");
-
- // strcpy(m_pString+STRING_OF, "of");
- strcpy(m_pString+STRING_IS, "ist");
- strcpy(m_pString+STRING_ARE, "sind");
- strcpy(m_pString+STRING_ARENOT, "sind nicht");
- strcpy(m_pString+STRING_ISNOT, "nicht");
- strcpy(m_pString+STRING_MEMBERS, "Angeh÷r");
- strcpy(m_pString+STRING_PERCENT, "Prozent");
- strcpy(m_pString+STRING_KNOWNENEMY, "bek. fdl.");
-
-
-
-
- strcpy(m_pString+STRING_MINBLUEMISSIONREQ, "Minimalziele BLAU");
- strcpy(m_pString+STRING_MINREDMISSIONREQ, "Minimalziele ROT");
- strcpy(m_pString+STRING_BLUESCORE, "Punkte BLAU");
- strcpy(m_pString+STRING_REDSCORE, "Punkte ROT");
-
- strcpy(m_pString+STRING_SCOREEQUALS, "Punktzahl = ");
- strcpy(m_pString+STRING_XHITPERCENTAGE, "x Trefferquote");
- strcpy(m_pString+STRING_MINUSKILLTIME, "Sek. - durchschnittl. BekΣmpfungszeit");
-
- strcpy(m_pString+STRING_MINUSMISSIONTIME, "Minuten - Gefechtszeit)");
- strcpy(m_pString+STRING_XMISSIONTIME, "x (Gefechtszeit - ");
- strcpy(m_pString+STRING_MINUTESRIGHTP, "Minuten)");
- strcpy(m_pString+STRING_FRACTIONOF, "Anteil an");
-
- strcpy(m_pString+STRING_XFRACTIONOFDESTROYED, "x Anteil vernichteter");
- strcpy(m_pString+STRING_DETECTED, "aufgeklΣrt");
- strcpy(m_pString+STRING_IFREGION, "falls Region ");
- strcpy(m_pString+STRING_ISCONTROLLEDBY, "kontrolliert von");
-
- strcpy(m_pString+MAXPOSSIBLESCORE, "Maximale Punktzahl");
- strcpy(m_pString+NOTEBLUEREGIONS, "Achtung: Hier nur Regionen und Ziele von BLAU");
- strcpy(m_pString+NOTEREDREGIONS, "Achtung: Hier nur Regionen und Ziele von ROT");
-
-
- strcpy(m_pString+STRING_PERCENTOF, "Prozent von");
- strcpy(m_pString+STRING_IFMISSIONTIME, "falls Einsatzzeit ");
- strcpy(m_pString+STRING_MINUTES, "Minuten");
-
-
-
- strcpy(m_pString+STRING_BLUEMISSIONGOAL, "Einsatzziel BLAU");
- strcpy(m_pString+STRING_REDMISSIONGOAL, "Einsatzziel ROT");
-
- strcpy(m_pString+STRING_MISSIONGOAL, "Einsatzziel");
- strcpy(m_pString+STRING_MET, "erfⁿllt");
- strcpy(m_pString+STRING_NOTMET, "nicht erfⁿllt");
- strcpy(m_pString+STRING_IFSMISSIONGOAL, "falls Einsatzziel ");
- strcpy(m_pString+STRING_ISMET, "erfⁿllt");
- strcpy(m_pString+STRING_BLUEGOAL, "Ziel fⁿr BLAU");
- strcpy(m_pString+STRING_REDGOAL, "Ziel fⁿr ROT");
-
-
- strcpy(m_pString+STRING_FRIENDLYKILLS, "Eigene Abschⁿsse");
- strcpy(m_pString+STRING_FRIENDLYLOSSES, "Eigene Verluste");
-
- strcpy(m_pString+STRING_INVALIDPLAN, "Ungⁿltiger Plan!");
-
- strcpy(m_pString+STRING_DEBUGSTYLE, "Einzelfahrzeuge");
- strcpy(m_pString+STRING_PLAYSTYLE, "Zugsymbole");
- strcpy(m_pString+STRING_PLAYAS, "Spiele");
- strcpy(m_pString+STRING_ICONS, "Icons");
-
- strcpy(m_pString+STRING_NEWCPATLOSMARK, "Neuen Pos.-Marker erzeugen");
- strcpy(m_pString+STRING_ROUTETAGS, "Taktik-Symbole");
- strcpy(m_pString+STRING_COPYROUTECHAIN, "Pfadkette kopieren");
- strcpy(m_pString+STRING_PASTEROUTECHAIN, "Pfadkette anhΣngen");
-
-
- strcpy(m_pString+STRING_MENU_TUTORIAL, "Tutorials");
- strcpy(m_pString+STRING_MENU_INSTACTION, "Instant Action");
- strcpy(m_pString+STRING_MENU_TANKRANGE, "Tank Range");
- strcpy(m_pString+STRING_MENU_SINGLEPLAYER, "Single Player");
- strcpy(m_pString+STRING_MENU_MULTIPLAYER, "Multiplayer");
- strcpy(m_pString+STRING_MENU_MISSIONEDITOR, "Mission Editor");
- strcpy(m_pString+STRING_MENU_MAPEDITOR, "Map Editor");
- strcpy(m_pString+STRING_MENU_RECORDS, "Records");
- strcpy(m_pString+STRING_MENU_OPTIONS, "Options");
- strcpy(m_pString+STRING_MENU_HELP, "Help");
- strcpy(m_pString+STRING_MENU_EXIT, "Exit");
-
- strcpy(m_pString+STRING_MENU_PLAYAS, "Play as: ");
- strcpy(m_pString+STRING_MENU_BLUE, "Blue");
- strcpy(m_pString+STRING_MENU_RED, "Red");
- strcpy(m_pString+STRING_MENU_OPEN, "Open");
- strcpy(m_pString+STRING_MENUT_MAIN, "MAIN MENU");
- strcpy(m_pString+STRING_MENUT_SP, "SINGLE PLAYER");
- strcpy(m_pString+STRING_SELECTMISSION, "Select Mission:");
-
- strcpy(m_pString+STRING_MENUT_INSTACTION, "INSTANT ACTION");
- strcpy(m_pString+STRING_MENU_M1A1, "M1A1");
- strcpy(m_pString+STRING_MENU_LEO2A4, "Leopard 2A4");
- strcpy(m_pString+STRING_MENUT_HELP, "HELP");
-
- strcpy(m_pString+STRING_MENUT_RECORDS, "RECORDS");
- strcpy(m_pString+STRING_MENU_ADDPLAYER, "Add Player:");
- strcpy(m_pString+STRING_MENU_REMOVEPLAYER, "Delete");
- strcpy(m_pString+STRING_MENU_TOPIC, "Topic");
- strcpy(m_pString+STRING_MENUT_TANKRANGE, "TANK RANGE");
- strcpy(m_pString+STRING_CHOOSETANK, "Choose a Tank:");
-
- strcpy(m_pString+STRING_ENGINES_ON, "Engines ON");
- strcpy(m_pString+STRING_ENGINES_OFF, "Engines OFF");
- strcpy(m_pString+STRING_PLATOON, "Platoon");
-
- strcpy(m_pString+STRING_MENU_HOST, "Host");
- strcpy(m_pString+STRING_MENU_JOIN, "Join");
- strcpy(m_pString+STRING_MENU_PLAYERNAME, "Player Name:");
- strcpy(m_pString+STRING_MENUT_MULTIPLAYER, "MULTIPLAYER");
- strcpy(m_pString+STRING_MENU_SELECTCON, "Connection Type:");
-
- strcpy(m_pString+STRING_MENUT_JOIN, "JOIN GAME");
- strcpy(m_pString+STRING_MENU_SELECTGAME, "Select Game:");
-
- strcpy(m_pString+STRING_MENUT_HOST, "HOST GAME");
- strcpy(m_pString+STRING_MENU_GAMENAME, "Session Name:");
-
- strcpy(m_pString+STRING_MENU_GO, "Go");
- strcpy(m_pString+STRING_MENU_CLIENT, "Client");
- strcpy(m_pString+STRING_MENU_ACTAS, "Act as: ");
-
- strcpy(m_pString+STRING_MENU_BLUEBRIEF, "Blue Briefing:");
- strcpy(m_pString+STRING_MENU_REDBRIEF, "Red Briefing:");
-
- strcpy(m_pString+STRING_MENU_STARTPLAN, "Start");
- strcpy(m_pString+STRING_MENU_CHANGEMISSION, "Change Mission");
-
- strcpy(m_pString+STRING_MENUT_STAGING, "STAGING AREA");
- strcpy(m_pString+STRING_MENU_CHAT, "Chat:");
-
- strcpy(m_pString+STRING_TCPCONN, "Internet TCP/IP");
- strcpy(m_pString+STRING_IPXCONN, "IPX");
- strcpy(m_pString+STRING_MODEMCONN, "Modem");
- strcpy(m_pString+STRING_SERIALCONN, "Serial");
-
- strcpy(m_pString+STRING_NOTHINGTOJOIN, "There are no games to join !");
- strcpy(m_pString+STRING_LOOKINGFORGAMES, "Looking for games...");
- strcpy(m_pString+STRING_ENTERSESSIONNAME, "You must enter a session name !");
- strcpy(m_pString+STRING_ENTERPLAYERNAME, "You must enter a player name !");
- strcpy(m_pString+STRING_ERRORJOININGGAME, "Error joining the game !");
- strcpy(m_pString+STRING_SESSIONLOST, "Connection to host lost !");
- strcpy(m_pString+STRING_ENTERPHONENUMBER, "You must enter a phone number !");
-
- strcpy(m_pString+STRING_MENU_IPADDRESS, "IP Adress: ");
- strcpy(m_pString+STRING_MENU_PHONENUMBER, "Phone Number:");
- strcpy(m_pString+STRING_MENU_SELECTMODEM, "Select Modem: ");
- strcpy(m_pString+STRING_MENU_LEAVEBLANK, "(Leave blank to search)");
-
- strcpy(m_pString+STRING_MENU_SELECTPOSITION, "Select Position: ");
- strcpy(m_pString+STRING_MENU_PLAYERS, "Players: ");
- strcpy(m_pString+STRING_MENU_REMOVE, "Remove");
-
- strcpy(m_pString+STRING_FILLED, "FILLED");
- strcpy(m_pString+STRING_GNR, "Gnr");
- strcpy(m_pString+STRING_TC, "TC");
- strcpy(m_pString+STRING_AWAITINGORDERS, "Awaiting orders");
-
- strcpy(m_pString+STRING_INVALIDSCENARIO, "Cannot find scenario: ");
-
- /*
- Main Menu
- Main Menu Startmenⁿ
- Instant Action Schnellstart
- Enlist Musterung (*)
- Play Mission Szenario wΣhlen (**)
- Test Skills (Richtschⁿtzen-)Prⁿfung (**)
- Mission Editor Szenario-Editor
- Map Editor GelΣnde-Editor
- Options Einstellungen
- Records Personalakten (*)
- Credits Danksagungen
- Help Hilfe
- Exit Ende
-
- *) I'd suggest that Records should become a submenu of Enlist, OR
- create a new
- menu item "Personnel Department" with "Enlist" and "Records".
- Personnel Dpt
- would translate to "Personalabteilung", or "-bⁿro"
- **) It seems logical to me that the "Test Skills" item should be
- listed above
- "Play Mission". However, it could be wise to divide "Play
- misison" into
- "Training" and "Play Mission", where Training would give you
- access to only
- the tutorial files and the gunnery skill test. "Play Mission",
- maybe renamed
- to "Engage the enemy" would then only contain the "real
- scenarios". This
- would be more intuitive for beginners. We might give access to
- the combat
- scenarios as well in the Training section, but without explosions
- (make them
- smolder with orange smoke instead), and no entry to the record.
- It would be
- regarded as "NTC exercise" or something like that. This is,
- however, just an
- option, not a request... ;o)
-
- Instant Action
- Instant Action Schnellstart
-
- Enlist
- Player Name Spielername
- Password (optional) Pa▀wort (nicht erforderlich)
- Enlist Anmustern
- Exit Verlassen
-
- Play mission
- Select mission type Kategorie wΣhlen
- Open Beginnen/╓ffnen/Start (╓ffnen would be the direct trans-
- lation; I'd like "Start", but you might have decided not
- to use that term since it's being used to actually enter
- the action phase. a compromise could be "Beginnen", but
- any term is just fine)
- Exit Verlassen
-
- Options
- Music Musik
- Detail level Details
- Difficulty Schwierigkeitsgrad
- Realism Realismus
- Visibility Range Sichtgrenze
- Vehicle characteristics Panzer-Tuning
- vehicle Fahrzeug
- Armor Panzerung
- Ammo Quality Feuerkraft
- Mobility Motorleistung
-
- Records
- Select Player Spieler auswΣhlen
- Name ~
- Date enlisted mm/dd/yy Eingetreten am dd.mm.yyyy
- Gunnery rating Ergebnis der RS-Prⁿfung
- Avg mission score Durchschnittspunktzahl (mine is -400; how can that
- be if
- the lowest score always is 0 ?)
- Total mission points Punkte insgesamt
- Hit percentage Trefferquote
- Kills Abschⁿsse
- Vehicles lost Pz verloren (*)
- Blue kills Abschⁿsse fⁿr Blau insgesamt (*)
- Blue vehicles lost verlorene Pz insgesamt
- Major victories Bedeutende Siege
- v... Siege
- minor V... taktische Siege
- Defeats Niederlagen
- Major d. Bedeutende Niederlagen (Boy, I'd change that name if I
- were in the US Army...!)
- Aborts vorzeitige Abbrⁿche
-
- Credits
- Designer/Programmer Programmierung & Design
- Technical Director Technische Leitung
- Creative Director Kⁿnstlerische Leitung
- Music/Soundfx Musik/Soundeffekte
- Voice/Technical Cons. Stimmen/Technische Beratung
- Special Thanks Besonderer Dank an
-
- Help
- Topic Thema
-
-
-
-
- Hit percentage
- Trefferquote
- Average time to shoot
- Reaktionszeit bis Schuss
- seconds
- Sekunden
- Friendly AFVs destroyed
- Vernichtete eigene Gefechtsfahrzeuge
-
- Percent of friendly unit
- sorry, that doesn't work properly in German - be prepared to change
- it again. I must
- see the context to decide what the best translation is.
- Percent of enemy unit
- sorry, that doesn't work properly in German - see above.
-
- Other friendlies destroyed
- Andere vernichtete eigene Einheiten
- Other enemies destroyed
- Andere vernichtete Feindeinheiten
- Enemy AFVs destroyed
- Vernichtete feindliche Gefechtsfahrzeuge
- held by player
- von uns gehalten
- NOT held by player
- von uns NICHT gehalten
-
-
- Score: ... out of ... points Wertung: ... von ... Punkten
-
- MISSION SCORING
- PUNKTEWERTUNG
- MAXIMUM POSSIBLE MISSION POINTS
- MAXIMAL ERREICHBARE PUNKTE
- hit percentage
- Trefferquote
- sec/avg shoot time) {max of
- Sek/Schnitt Reakt.-zeit) {max
- minutes/mission time
- Min/Gefechtszeit
- mission time/... minutes
- Gefechtszeit/... Minuten
- fraction of friendly AFVs [destroyed / surviving]
- Anteil eigener Pz/SPz [vernichtet / bereit]
- fraction of friendly unit
- Anteil der eigenen Einheit
- fraction of other friendlies
- Anteil anderer eigenener Truppen
- fraction of enemy AFVs [destroyed / surviving]
- Anteil feindlicher Pz/SPz [vernichtet / bereit]
- fraction of enemy unit
- Anteil der feindlichen Einheit
- fraction of other enemies
- Anteil anderer Feindteile
- if region ... in contolled by [friendly / enemy] units
- falls Region ... kontrolliert von [eigenen/feindlichen] Truppen
-
- YES Ja or OK
- NO Nein
- Cancel Abbruch
- Reset Reset
- Clear Loeschen
- Clear All Alle loeschen
-
- AND UND
- OR ODER
- Delayed by Verzoegert um
- [Friendly / Enemy] [AFVs / Trucks / Troops] in region
- [Eigene / Feindliche] [(S)Pz / Lkw / Schuetzen] in Region
- destroyed
- vernichtet
- Unit ... strength
- Zug ... Staerke
- Unit ... [has / hasn't] reached checkpt ...
- Zug ... [hat / hat nicht] erreicht: Stg. ...
- Unit ... [is / isn't] under [direct / indirect] fire
- Zug ... [ist / nicht] unter [Flach- / Steil-] Feuer
- Unit ... strength > unit ... strength
- Zug ... Staerke > Zug ... Staerke
- Unit ... [can / can't] see enemy [AFVs / Trucks / Troops]
- Zug [sieht / sieht nicht] feindliche [(S)Pz / Lkw / Schuetzen]
- [Mission / Incremental] time
- [Gefechts- / Relativ-] Zeit
- random number
- Zufallszahl Nr.
-
- General retreat if true
- Allg. Rueckzug, falls zutreffend
-
- Info screen:
- Unit ...: Contact, tanks: at ... //Do we have "IFVs", too ?
- Zug ...: Feindliche Panzer bei ...
- Zug ...: Feindliche Schuetzenpanzer bei ... //if so, that's the
- translation...
- Unit ...: Reached checkpoint ...
- Zug ...: Stellung ... erreicht
- Unit ...: Advancing to checkpoint ...
- Zug ...: Ruecke vor auf Stellung ...
-
-
-
- Main menu:
- Instant Action Alarmstart
- Enlist Anmustern
- Play Mission Szenario durchspielen
- Test Skills Qualifikationstest
- Edit Mission Szenario erstellen
- Options Optionen
- Rankings Rangliste
- Credits Teamvorstellung
- Help Hilfe
- Exit Ende
-
- Rankings screen:
- Select enlisted Spieler auswΣhlen
- Select Auswahl
-
- Credits screen:
- Credits Das Team
- Designer/Programmer Designer/Programmierer
- Technical Director Technische Leitung
- Creative Director Grafische Gestaltung
- Music/Soundfx Musik & Sound
- Voice/Technical Consultant Stimmen/Technische Beratung
- Special Thanks: Besonderer Dank gilt:
-
- Options screen:
- Music Musik
- Detail Level Details
- Difficulty Schwierigkeitsgrad
- Realism Realismus
- Visibility Range Sichtgrenze
- Vehicle Characteristics Fahrzeugdaten
-
- Enlist screen:
- Enlist Beitreten
- Player Name Rufname
- Password (optional) Passwort (optional)
-
-
-
- */
-
-
-
- #else // English text..
- strcpy(m_pString+STRING_GUNNERSPRIMARYSIGHT, "Gunner's primary sight");
- strcpy(m_pString+STRING_GUNNERSAUXSIGHT, "Gunner's auxiliary sight");
- strcpy(m_pString+STRING_UNITYSIGHT, "Unity sight");
- strcpy(m_pString+STRING_INTERIOR, "Interior");
- strcpy(m_pString+STRING_GNR_POS, "Gunner's station");
- strcpy(m_pString+STRING_EYEVIEW, "Eye view");
- strcpy(m_pString+STRING_GPSEXTENSION, "GPS extension");
- strcpy(m_pString+STRING_CWSSIGHT, "CWS sight");
- strcpy(m_pString+STRING_PERI, "Peri");
- strcpy(m_pString+STRING_TC_INT, "TC's interior");
- strcpy(m_pString+STRING_TC_POS, "TC's station");
- strcpy(m_pString+STRING_OBS_POS, "External view");
- strcpy(m_pString+STRING_TC_BINO, "Binoculars");
- strcpy(m_pString+STRING_BSGT_RANGE, "Enter Battle sight range");
-
- strcpy(m_pString+STRING_IDENTIFY, "Identified target");
- strcpy(m_pString+STRING_MAN_RANGE_ENTER, "Manual range entry");
- strcpy(m_pString+STRING_BSGT_ENTER, "Battle sight entry");
- strcpy(m_pString+STRING_PALM_SWITCH_ON, "Palm switch ON");
- strcpy(m_pString+STRING_PALM_SWITCH_OFF, "Palm switch OFF");
- strcpy(m_pString+STRING_PALMSWITCH_NL_OFF, "Palm Switch\nOff");
-
- strcpy(m_pString+STRING_AUTODRV_ON, "Auto-driver ON");
- strcpy(m_pString+STRING_AUTODRV_OFF, "Auto-driver OFF");
- strcpy(m_pString+STRING_RESUME_ROUTE, "Resume route");
- strcpy(m_pString+STRING_TOP_SPEED, "Top speed");
- strcpy(m_pString+STRING_FAST_SPEED, "Fast speed");
- strcpy(m_pString+STRING_SLOW_SPEED, "Slow speed");
- strcpy(m_pString+STRING_HALT_SPEED, "Halt");
- strcpy(m_pString+STRING_REVERSE_SPEED, "Reverse speed");
- strcpy(m_pString+STRING_ASSUME_BP, "Battle position / Engage");
- strcpy(m_pString+STRING_CLOSE_SPACING, "Close unit spacing");
- strcpy(m_pString+STRING_NORMAL_SPACING, "Normal unit spacing");
- strcpy(m_pString+STRING_WIDE_SPACING, "Wide unit spacing");
- strcpy(m_pString+STRING_POP_SMOKE, "Pop smoke");
- strcpy(m_pString+STRING_TIS_ON, "Thermal imager: ON");
- strcpy(m_pString+STRING_TIS_STBY, "Thermal imager: STANDBY");
- strcpy(m_pString+STRING_WHITE_HOT, "TIS: white hot");
- strcpy(m_pString+STRING_BLACK_HOT, "TIS: black hot");
- strcpy(m_pString+STRING_LINE_FMTN, "Line formation");
- strcpy(m_pString+STRING_WEDGE_FMTN, "Wedge formation");
- strcpy(m_pString+STRING_COLUMN_FMTN, "Column formation");
- strcpy(m_pString+STRING_VEE_FMTN, "Vee formation");
- strcpy(m_pString+STRING_ELEFT_FMTN, "Echelon left formation");
- strcpy(m_pString+STRING_ERIGHT_FMTN, "Echelon right formation");
- strcpy(m_pString+STRING_HOLD_FIRE, "Hold fire");
- strcpy(m_pString+STRING_FIRE_AT_WILL, "Fire at will");
- strcpy(m_pString+STRING_FIRE_AND_ADJUST, "Fire and adjust");
- strcpy(m_pString+STRING_GUNSELECTMAIN, "Gun select: Main");
- strcpy(m_pString+STRING_GUNSELECTCOAX, "Gun select: Coax");
- strcpy(m_pString+STRING_AMMOSELECTSABOT, "Ammo select: Sabot");
- strcpy(m_pString+STRING_AMMOSELECTHEAT, "Ammo select: HEAT");
- strcpy(m_pString+STRING_AMMOSELECTSTAFF, "Ammo select: STAFF");
- strcpy(m_pString+STRING_AMMOSELECTMPAT, "Ammo select: MPAT");
- strcpy(m_pString+STRING_3X, "Mag: 3x");
- strcpy(m_pString+STRING_10X, "Mag: 10x");
- strcpy(m_pString+STRING_BUTTON, "Button up");
- strcpy(m_pString+STRING_UNBUTTON, "Unbutton");
- strcpy(m_pString+STRING_FIRST_RETURN, "LRF: Arm first return");
- strcpy(m_pString+STRING_LAST_RETURN, "LRF: Arm last return");
- strcpy(m_pString+STRING_FC_NORMAL, "Fire control: Normal");
- strcpy(m_pString+STRING_FC_EMERGENCY, "Fire control: Emergency");
- strcpy(m_pString+STRING_FC_MANUAL, "Fire control: Manual");
- strcpy(m_pString+STRING_LASE, "Lase");
- strcpy(m_pString+STRING_FIRE, "Fire");
- strcpy(m_pString+STRING_GUN_LEFT, "Steer gun left");
- strcpy(m_pString+STRING_GUN_RIGHT, "Steer gun right");
- strcpy(m_pString+STRING_GUN_UP, "Steer gun up");
- strcpy(m_pString+STRING_GUN_DOWN, "Steer gun down");
- strcpy(m_pString+STRING_SET_WAYPOINT, "Set waypoint");
- strcpy(m_pString+STRING_FACE_GUN, "Face gun");
- strcpy(m_pString+STRING_FACE_LEFT_GUN, "Face left of gun");
- strcpy(m_pString+STRING_FACE_RIGHT_GUN, "Face right of gun");
- strcpy(m_pString+STRING_FACE_REAR_GUN, "Face rear of gun");
- strcpy(m_pString+STRING_LEFT_TURN, "Left turn");
- strcpy(m_pString+STRING_RIGHT_TURN, "Right turn");
- strcpy(m_pString+STRING_STEER_LEFT, "Steer left");
- strcpy(m_pString+STRING_STEER_RIGHT, "Steer right");
- strcpy(m_pString+STRING_SMOKE_GENERATOR_OFF, "Smoke Gen. Off");
- strcpy(m_pString+STRING_SMOKE_GENERATOR_ON, "Smoke Gen. On");
- strcpy(m_pString+STRING_HE_ARTY, "HE Artillery");
- strcpy(m_pString+STRING_SMOKE_ARTY, "Smoke Artillery");
-
-
-
- strcpy(m_pString+STRING_ENGAGE, "Engage");
- strcpy(m_pString+STRING_ASSAULT, "Assault");
- strcpy(m_pString+STRING_MARCH, "March");
- strcpy(m_pString+STRING_RETREAT, "Retreat");
- strcpy(m_pString+STRING_SCOUT, "Scout");
- strcpy(m_pString+STRING_HOLD, "Hold");
- strcpy(m_pString+STRING_DEFEND, "Defend");
- strcpy(m_pString+STRING_GUARD, "Guard");
-
- strcpy(m_pString+STRING_WEDGE, "Wedge");
- strcpy(m_pString+STRING_LINE, "Line");
- strcpy(m_pString+STRING_COLUMN, "Column");
- strcpy(m_pString+STRING_VEE, "Vee");
- strcpy(m_pString+STRING_ECHELONLEFT, "Echelon Left");
- strcpy(m_pString+STRING_ECHELONRIGHT, "Echelon Right");
-
- strcpy(m_pString+STRING_HALT, "Halt");
- strcpy(m_pString+STRING_SLOW, "Slow");
- strcpy(m_pString+STRING_FAST, "Fast");
- strcpy(m_pString+STRING_TOPSPEED, "Top Speed");
- strcpy(m_pString+STRING_REVERSE, "Reverse");
-
- strcpy(m_pString+STRING_CLOSE, "Close");
- strcpy(m_pString+STRING_NORMAL, "Normal");
- strcpy(m_pString+STRING_WIDE, "Wide");
-
-
- strcpy(m_pString+STRING_PLAYER, "Player");
- strcpy(m_pString+STRING_COMPUTER, "Computer");
- strcpy(m_pString+STRING_PLAYERIF, "Player if...");
-
- strcpy(m_pString+STRING_ON, "On");
- strcpy(m_pString+STRING_OFF, "Off");
-
- strcpy(m_pString+STRING_HOLDFIRE, "Hold fire");
- strcpy(m_pString+STRING_MAX1000, "Max 1000 m");
- strcpy(m_pString+STRING_MAX1500, "Max 1500 m");
- strcpy(m_pString+STRING_MAX2000, "Max 2000 m");
- strcpy(m_pString+STRING_MAX2500, "Max 2500 m");
- strcpy(m_pString+STRING_MAX3000, "Max 3000 m");
- strcpy(m_pString+STRING_FIREATWILL, "Fire at Will");
- strcpy(m_pString+STRING_OPENFIREIF, "Open Fire if...");
-
- strcpy(m_pString+STRING_CHECKPOINT, "Checkpoint");
-
- strcpy(m_pString+STRING_RESUMROUTE, "Resume Route");
- strcpy(m_pString+STRING_PROCEED, "Proceed");
- strcpy(m_pString+STRING_PROCEEDTO, "Proceed To");
- strcpy(m_pString+STRING_DIVIDEUNIT, "Divide Unit");
- strcpy(m_pString+STRING_ATTACHTO, "Attach To");
- strcpy(m_pString+STRING_SETSPEED, "Set Speed");
- strcpy(m_pString+STRING_SETTACTICS, "Set Tactics");
- strcpy(m_pString+STRING_SETFORMATION, "Set Formation");
- strcpy(m_pString+STRING_SETSPACING, "Set Spacing");
- strcpy(m_pString+STRING_SETFIRECONTROL, "Set Fire Ctrl");
- strcpy(m_pString+STRING_SETOWNER, "Set Owner");
- strcpy(m_pString+STRING_SETUNITTYPE, "Set Unit Type");
- strcpy(m_pString+STRING_NEWROUTE, "New Route");
-
- strcpy(m_pString+STRING_SETDISPLAY, "Set Display");
- strcpy(m_pString+STRING_EMBARKIF, "Embark if...");
- strcpy(m_pString+STRING_RETREATIF, "Retreat if...");
-
- strcpy(m_pString+STRING_M1A1, "M1A1");
- strcpy(m_pString+STRING_SETSTATUS, "Set Status");
- // strcpy(m_pString+STRING_DUMMYTANK, "Dummy tank");
-
-
- strcpy(m_pString+STRING_NEWCHECKPOINT, "New CheckPt");
- strcpy(m_pString+STRING_NEWREGION, "New Region");
- strcpy(m_pString+STRING_NWEPLINE, "New Line");
- strcpy(m_pString+STRING_NEWARTYCALL, "New Arty Call");
- strcpy(m_pString+STRING_NEWMINEFIELD, "New Mine Field");
- strcpy(m_pString+STRING_NEWUNIT, "New Unit");
- strcpy(m_pString+STRING_REFRESH, "Refresh");
-
- strcpy(m_pString+STRING_NEW, "New");
- strcpy(m_pString+STRING_OPENDOTTED, "Open...");
- strcpy(m_pString+STRING_SAVE, "Save");
- strcpy(m_pString+STRING_SAVEAS, "Save As...");
- strcpy(m_pString+STRING_OPEN, "Open");
-
- strcpy(m_pString+STRING_EXIT, "Exit");
-
- strcpy(m_pString+STRING_HEIGHTMAP, "Height Map...");
- strcpy(m_pString+STRING_PICKMAP, "Pick Map...");
- strcpy(m_pString+STRING_EDITMAPS, "Edit Maps");
-
-
- strcpy(m_pString+STRING_DAMAGEREPORT, "DAMAGE REPORT:");
-
- strcpy(m_pString+STRING_UNIT, "Unit");
- strcpy(m_pString+STRING_FILE, "File");
- strcpy(m_pString+STRING_OPTIONS, "Options");
- strcpy(m_pString+STRING_CONCEDEIF, "Concede if...");
- strcpy(m_pString+STRING_CANQUITIF, "Can quit if...");
- strcpy(m_pString+STRING_SCORING, "Scoring");
- strcpy(m_pString+STRING_BLUEFORCES, "blue forces");
- strcpy(m_pString+STRING_REDFORCES, "red forces");
- strcpy(m_pString+STRING_MSG, "msg");
- strcpy(m_pString+STRING_MISSIONTIME, "MISSION TIME");
- strcpy(m_pString+STRING_SCORE, "score");
- strcpy(m_pString+STRING_ROUTELENGTH, "ROUTE LENGTH");
- strcpy(m_pString+STRING_ELEVATION, "ELEVATION");
- strcpy(m_pString+STRING_COORDINATE, "COORDINATE");
- strcpy(m_pString+STRING_MAPZOOM, "MAP ZOOM");
- strcpy(m_pString+STRING_OVERLAYS, "OVERLAYS");
- strcpy(m_pString+STRING_ROUTES, "ROUTES");
- strcpy(m_pString+STRING_OVON, "on");
- strcpy(m_pString+STRING_PICK, "pick");
- strcpy(m_pString+STRING_OVOFF, "off");
- strcpy(m_pString+STRING_ENG, "ENG");
- strcpy(m_pString+STRING_ARTY, "ARTY");
- strcpy(m_pString+STRING_REGION, "Region");
- strcpy(m_pString+STRING_ARTYTGTAREA, "Artillery target area");
- strcpy(m_pString+STRING_DISPLAY, "DISPLAY");
- strcpy(m_pString+STRING_TERRAIN, "terrain");
- strcpy(m_pString+STRING_LOS, "LOS");
- strcpy(m_pString+STRING_BRIEFING, "briefing");
- strcpy(m_pString+STRING_PHASELINE, "Phase line");
- strcpy(m_pString+STRING_MINEFIELD, "Mine field");
-
- strcpy(m_pString+STRING_SUPPORT, "Support");
- strcpy(m_pString+STRING_NONE, "None");
- strcpy(m_pString+STRING_NONE2, "None");
- strcpy(m_pString+STRING_LOW, "Low");
- strcpy(m_pString+STRING_MED, "Medium");
- strcpy(m_pString+STRING_HIGH, "High");
- strcpy(m_pString+STRING_TOP, "Top");
- strcpy(m_pString+STRING_HESMOKE, "HE/Smoke");
- strcpy(m_pString+STRING_HE, "HE");
- strcpy(m_pString+STRING_SMOKE, "Smoke");
- strcpy(m_pString+STRING_ICM, "ICM");
- strcpy(m_pString+STRING_FASCAM, "FASCAM");
- strcpy(m_pString+STRING_AIRSTRIKE, "Air Strike");
- strcpy(m_pString+STRING_SETTYPE, "Set type");
- strcpy(m_pString+STRING_STARTWHEN, "Start when...");
- strcpy(m_pString+STRING_ONCE, "Once");
- strcpy(m_pString+STRING_TWICE, "Twice");
- strcpy(m_pString+STRING_FOREVER, "Forever");
- strcpy(m_pString+STRING_REPEAT, "Repeat");
- // strcpy(m_pString+STRING_GUNNERTRAINING, "Gunner training");
- strcpy(m_pString+STRING_ROUGH, "Rough");
- strcpy(m_pString+STRING_EXACT, "Exact");
- strcpy(m_pString+STRING_ENEMYINFO, "Enemy Info");
- strcpy(m_pString+STRING_IMPORT, "Import...");
- strcpy(m_pString+STRING_EXPORT, "Export...");
-
- strcpy(m_pString+STRING_BLIND, "Blind");
- strcpy(m_pString+STRING_IMPOTENT, "Impotent");
- strcpy(m_pString+STRING_DESTROYED, "Destroyed");
- strcpy(m_pString+STRING_LIGHTDAMAGE, "Light damage");
- strcpy(m_pString+STRING_HEAVYDAMAGE, "Heavy damage");
-
- strcpy(m_pString+STRING_NEXT_UNIT, "Next unit");
- strcpy(m_pString+STRING_NEXT_TANK, "Next tank in current unit");
- strcpy(m_pString+STRING_NEXTENGAGEDUNIT, "Next engaged unit");
-
-
-
- strcpy(m_pString+STRING_ADVANCINGTOCHECKPOINT, "Advancing to checkpoint");
- strcpy(m_pString+STRING_REALLYQUIT, "Really quit?");
- strcpy(m_pString+STRING_REALLYDELETE, "Really delete ");
-
- strcpy(m_pString+STRING_YES, "Yes");
- strcpy(m_pString+STRING_NO, "No");
- strcpy(m_pString+STRING_CANCEL, "Cancel");
- strcpy(m_pString+STRING_MAJORVICTORY, "MAJOR VICTORY");
- strcpy(m_pString+STRING_VICTORY, "VICTORY");
- strcpy(m_pString+STRING_MINORVICTORY, "MINOR VICTORY");
- strcpy(m_pString+STRING_DEFEAT, "DEFEAT");
- strcpy(m_pString+STRING_MAJORDEFEAT, "MAJOR DEFEAT");
- strcpy(m_pString+STRING_OUTOF, "out of");
- strcpy(m_pString+STRING_POINTS, "points");
- strcpy(m_pString+STRING_ENEMY, "enemy");
- strcpy(m_pString+STRING_LCDESTROYED, "destroyed");
- strcpy(m_pString+STRING_AFVS, "AFVs");
- strcpy(m_pString+STRING_UCSCORE, "Score");
-
- strcpy(m_pString+STRING_EXISTSOVERWRITE, "exists! Overwrite?");
- strcpy(m_pString+STRING_SAVEFILE, "Save file");
- strcpy(m_pString+STRING_MISSIONINCOMPLETE, "Mission incomplete!\n Really quit?");
- strcpy(m_pString+STRING_MISSIONABORTED, "mission aborted");
-
- strcpy(m_pString+STRING_MANUALDRIVING, "Manual driving");
- strcpy(m_pString+STRING_TCPOSITION, "TC Position");
- strcpy(m_pString+STRING_GUNNERPOSITION, "Gunner Position");
- strcpy(m_pString+STRING_EXTERNALPOSITION, "External Position");
- strcpy(m_pString+STRING_VISIBILITY, "Visibility");
- strcpy(m_pString+STRING_MAXIMUM, "Maximum");
-
- strcpy(m_pString+STRING_RANDOMLIGHT, "Random, light");
- strcpy(m_pString+STRING_RANDOMHEAVY, "Random, heavy");
- // strcpy(m_pString+STRING_LRF, "LRF");
- // strcpy(m_pString+STRING_TIS, "TIS");
- // strcpy(m_pString+STRING_STABILIZATION, "Stabilization");
- // strcpy(m_pString+STRING_HYDRAULICS, "Hydraulics");
- // strcpy(m_pString+STRING_GPS, "GPS");
- strcpy(m_pString+STRING_DAMAGE, "Damage");
- strcpy(m_pString+STRING_RANDOM, "random");
- strcpy(m_pString+STRING_RANDOM2, "random");
- strcpy(m_pString+STRING_TCDISABLED, "TC disabled");
- strcpy(m_pString+STRING_GUNNERDISABLED, "Gunner disabled");
- strcpy(m_pString+STRING_LOADERDISABLED, "Loader disabled");
- strcpy(m_pString+STRING_DRIVERDISABLED, "Driver disabled");
- strcpy(m_pString+STRING_RADIO, "Radio");
- strcpy(m_pString+STRING_LEFTTRACK, "Left track");
- strcpy(m_pString+STRING_RIGHTTRACK, "Right track");
- strcpy(m_pString+STRING_ENGINE, "Engine");
- strcpy(m_pString+STRING_LRF, "LRF");
- strcpy(m_pString+STRING_GPS, "GPS");
- strcpy(m_pString+STRING_TIS, "TIS");
- strcpy(m_pString+STRING_BALLISTICCOMPUTER, "Ballistic computer");
- strcpy(m_pString+STRING_STABILIZATION, "Stabilization");
- strcpy(m_pString+STRING_TURRET, "Turret");
- strcpy(m_pString+STRING_AMMOSTORAGE, "Ammo storage");
- strcpy(m_pString+STRING_SMOKEGRENADES, "Smoke grenades");
- strcpy(m_pString+STRING_HYDRAULICS, "Hydraulics");
- strcpy(m_pString+STRING_LASERWARNING, "Laser warning");
- strcpy(m_pString+STRING_CAL50MG, "0.50 cal MG");
- strcpy(m_pString+STRING_COAXIALMG, "Coaxial MG");
-
- strcpy(m_pString+STRING_GAS, "GAS");
- strcpy(m_pString+STRING_GPSE, "GPSE");
- strcpy(m_pString+STRING_MAP, "Map");
- strcpy(m_pString+STRING_NORMALFCM, "Normal");
- strcpy(m_pString+STRING_EMERGENCY, "Emergency");
- strcpy(m_pString+STRING_MANUAL, "Manual");
-
- strcpy(m_pString+STRING_MAIN, "Main");
- strcpy(m_pString+STRING_COAX, "Coax");
- strcpy(m_pString+STRING_SABOT, "Sabot");
- strcpy(m_pString+STRING_HEAT, "HEAT");
- strcpy(m_pString+STRING_STAFF, "STAFF");
- strcpy(m_pString+STRING_MPAT, "MPAT");
-
- strcpy(m_pString+STRING_ARM1STRETURN, "Arm 1st return");
- strcpy(m_pString+STRING_ARMLASTRETURN, "Arm last return");
-
- strcpy(m_pString+STRING_QUIT, "Quit");
- strcpy(m_pString+STRING_PAUSED, "PAUSED");
- // strcpy(m_pString+STRING_CONTINUE, "Continue");
- strcpy(m_pString+STRING_ACCELTIME, "Accel. time");
- strcpy(m_pString+STRING_NORMALTIME, "Normal time");
- strcpy(m_pString+STRING_NEXTUNIT, "Next unit");
- strcpy(m_pString+STRING_NEXTTANK, "Next tank");
- // strcpy(m_pString+STRING_TCPOS, "TC pos.");
- // strcpy(m_pString+STRING_GUNNERPOS, "Gunner pos.");
- // strcpy(m_pString+STRING_EXTERNALPOS, "External pos.");
- // strcpy(m_pString+STRING_SETVIEW, "Set view");
-
- strcpy(m_pString+STRING_SPEEDUP, "Speed up");
- strcpy(m_pString+STRING_SLOWDOWN, "Slow down");
- strcpy(m_pString+STRING_BACKUP, "Backup");
- strcpy(m_pString+STRING_ASSUMEBP, "Assume BP");
-
- strcpy(m_pString+STRING_SABOTRETICLE, "Sabot Reticle");
- strcpy(m_pString+STRING_HEATRETICLE, "HEAT Reticle");
- strcpy(m_pString+STRING_SETFIRINGMODE, "Set firing mode");
- strcpy(m_pString+STRING_SELECTAMMO, "Select ammo");
- strcpy(m_pString+STRING_SELECTGUN, "Select gun");
- // strcpy(m_pString+STRING_SETLRFLOGIC, "Set LRF logic");
-
- // strcpy(m_pString+STRING_SETPOSITION, "Set position");
- strcpy(m_pString+STRING_TANK, "Tank");
- strcpy(m_pString+STRING_TRACKS, "Tracks");
-
- strcpy(m_pString+STRING_TEST, "Test");
- strcpy(m_pString+STRING_START, "Start");
- strcpy(m_pString+STRING_REPLAY, "Replay");
- strcpy(m_pString+STRING_EXITMAP, "Exit\n map");
-
- strcpy(m_pString+STRING_NORMALMODE, "Normal\n Mode");
- strcpy(m_pString+STRING_EMERGENCYMODE, "Emergency\n Mode");
- strcpy(m_pString+STRING_MANUALMODE, "Manual\n Mode");
-
- strcpy(m_pString+STRING_SUMM, "summ.");
- strcpy(m_pString+STRING_LOADSAVEDPLAN, "Load saved plan");
- strcpy(m_pString+STRING_SAVEPLAN, "Save plan");
-
- strcpy(m_pString+STRING_MODIFYGASRANGE, "Modify GAS range");
- strcpy(m_pString+STRING_DYNAMICLEAD, "Dynamic\nlead");
-
- strcpy(m_pString+STRING_GUNNERSCANLEFT, "Gunner scan left");
- strcpy(m_pString+STRING_GUNNERSCANRIGHT, "Gunner scan right");
- strcpy(m_pString+STRING_NOPLAYERENLISTED, "NO PLAYERS ENLISTED!");
- strcpy(m_pString+STRING_PLAYMISSIONAS, "Play mission as ");
- strcpy(m_pString+STRING_PLAYINGMISSIONAS, "Playing mission as ");
- strcpy(m_pString+STRING_MISSIONCOMPLETE, "MISSION COMPLETE");
- strcpy(m_pString+STRING_STRENGTH, "Strength");
- strcpy(m_pString+STRING_IMMOBILIZED, "Immobilized");
- strcpy(m_pString+STRING_LCIMMOBILIZED, "immobilized");
- strcpy(m_pString+STRING_LOST_COMM, "Lost comm");
-
- strcpy(m_pString+STRING_RED, "Red");
- strcpy(m_pString+STRING_BLUE, "Blue");
-
- strcpy(m_pString+STRING_GRAY, "Gray");
- strcpy(m_pString+STRING_DARKGRAY, "Dark gray");
- strcpy(m_pString+STRING_GREEN, "Green");
- strcpy(m_pString+STRING_SETCOLOR, "Set color");
- strcpy(m_pString+STRING_BLACK, "Black");
- strcpy(m_pString+STRING_SOLID, "Solid");
- strcpy(m_pString+STRING_DASHED, "Dashed");
- strcpy(m_pString+STRING_SETSTYLE, "Set style");
-
- // strcpy(m_pString+STRING_CANNOWQUIT_NL, "CAN NOW QUIT WITHOUT\nAUTOMATIC ZERO SCORE ");
- // strcpy(m_pString+STRING_CANNOWQUIT, "Can now quit without automatic zero score");
- strcpy(m_pString+STRING_MINREQFULFILLED, "MINIMUM MISSION REQ. COMPLETE");
- strcpy(m_pString+STRING_CANNOWQUIT, "CAN NOW QUIT WITHOUT AUTOMATIC ZERO SCORE");
-
- strcpy(m_pString+STRING_MARK_POSITION, "Mark position");
- strcpy(m_pString+STRING_DEMOVERSION, "Not available in Demo Version.");
- strcpy(m_pString+STRING_REFERENCEPOINT, "Reference point");
- strcpy(m_pString+STRING_NEWREFPOINT, "New ref point");
-
- strcpy(m_pString+STRING_CREW_CASUALTIES, "Crew casualties");
-
- strcpy(m_pString+STRING_UNDO, "Undo");
- strcpy(m_pString+STRING_EDIT, "Edit");
- strcpy(m_pString+STRING_REFRESHMAP, "Refresh Map");
- strcpy(m_pString+STRING_COPY, "Copy...");
- strcpy(m_pString+STRING_LRFFIRSTRETURN, "LRF\nFirst ret.");
- strcpy(m_pString+STRING_LRFLASTRETURN, "LRF\nLast ret.");
-
- strcpy(m_pString+STRING_RETICLESABOT, "Reticle\nSabot");
- strcpy(m_pString+STRING_RETICLEHEAT, "Reticle\nHEAT");
-
- strcpy(m_pString+STRING_SYSTEM, "System");
- strcpy(m_pString+STRING_POSITION, "Position");
- strcpy(m_pString+STRING_VIEW, "View");
- strcpy(m_pString+STRING_FORMATION, "Formation");
- strcpy(m_pString+STRING_FCM, "FCM");
- strcpy(m_pString+STRING_AMMO, "Ammo");
-
- strcpy(m_pString+STRING_RETREATTO, "Retreat to");
- strcpy(m_pString+STRING_ADVANCETO, "Advance to");
-
- strcpy(m_pString+STRING_TOGGLEMAG, "Toggle mag.");
- strcpy(m_pString+STRING_JUMPHERE, "Jump here");
-
- strcpy(m_pString+STRING_REACHED, "reached");
- strcpy(m_pString+STRING_CONTACT, "Contact");
-
- strcpy(m_pString+STRING_TANKS, "tanks");
- strcpy(m_pString+STRING_PC, "PC");
- strcpy(m_pString+STRING_PCS, "PCS");
- strcpy(m_pString+STRING_TRUCKS, "trucks");
- strcpy(m_pString+STRING_TROOPS, "troops");
- strcpy(m_pString+STRING_CHOPPER, "chopper");
- strcpy(m_pString+STRING_LEFT, "Left");
- strcpy(m_pString+STRING_RIGHT, "Right");
- strcpy(m_pString+STRING_FRONT, "Front");
- strcpy(m_pString+STRING_REAR, "Rear");
-
- strcpy(m_pString+STRING_DIRT, "Dirt");
- strcpy(m_pString+STRING_GRASS, "Grass");
- strcpy(m_pString+STRING_FIELD, "Field");
- strcpy(m_pString+STRING_WATER, "Water");
- strcpy(m_pString+STRING_BOG, "Bog");
- strcpy(m_pString+STRING_WOODS, "Woods");
- strcpy(m_pString+STRING_TREE, "Tree");
- strcpy(m_pString+STRING_BUSH, "Bush");
- strcpy(m_pString+STRING_ROAD, "Road");
- strcpy(m_pString+STRING_DITCH, "Ditch");
- strcpy(m_pString+STRING_SELECT, "Select");
- strcpy(m_pString+STRING_ERASE, "Erase");
- strcpy(m_pString+STRING_VIEW2, "View");
-
- strcpy(m_pString+STRING_LASETOSETWAYPOINT, "\"Lase\" to set waypoint");
- strcpy(m_pString+STRING_LASETOMARKPOSITION, "\"Lase\" to mark position");
- strcpy(m_pString+STRING_LASETOSETTARGET, "\"Lase\" to set target");
- strcpy(m_pString+STRING_LASETOSETCHECKPOINT, "\"Lase\" to set checkpoint");
-
- strcpy(m_pString+STRING_PREV_EVENT, "PREV.\nEVENT");
- strcpy(m_pString+STRING_NEXT_EVENT, "NEXT\nEVENT");
-
- strcpy(m_pString+STRING_MISSIONOVER, "MISSION OVER");
- strcpy(m_pString+STRING_ALREADYENLISTED, "has already enlisted!");
- strcpy(m_pString+STRING_NOMESSAGES, "NO MESSAGES");
- strcpy(m_pString+STRING_UNTITLED, "Untitled");
- strcpy(m_pString+STRING_SCENMUSTBESAVED, "Scenario must be saved before testing");
- strcpy(m_pString+STRING_CANNOTTEST, "Cannot test.");
- strcpy(m_pString+STRING_DESTROYEDVEHILCES, "Destroyed vehicles");
- strcpy(m_pString+STRING_HITPERCENTAGE, "Hit percentage");
- strcpy(m_pString+STRING_AVGTIMETOKILL, "Average time to kill");
- strcpy(m_pString+STRING_SECONDS, "seconds");
- strcpy(m_pString+STRING_AVGTIMETOHIT, "Average time to hit");
- strcpy(m_pString+STRING_PENALTYNOSHOTS, "Penalty. No shots taken!");
- strcpy(m_pString+STRING_FRIENDLYAFVSDEST, "Friendly AFVs destroyed");
- strcpy(m_pString+STRING_OTHERFRIENDDEST, "Other friendlies destroyed");
- strcpy(m_pString+STRING_OTHERFRIENDDEST, "Other friendlies destroyed");
- strcpy(m_pString+STRING_OTHERENEMYDEST, "Other enemies destroyed");
- strcpy(m_pString+STRING_ENEMYAFVSDEST, "Enemy AFVs destroyed");
- strcpy(m_pString+STRING_HELDBYPLAYER, "held by player");
- strcpy(m_pString+STRING_NOTHELDBYPLAYER, "NOT held by player");
- strcpy(m_pString+STRING_PLAYERKILLS, "Player kills");
- strcpy(m_pString+STRING_PLAYERLOSSES, "Player losses");
- strcpy(m_pString+STRING_BLUEKILLS, "Blue kills");
- strcpy(m_pString+STRING_BLUELOSSES, "Blue losses");
- strcpy(m_pString+STRING_XTIME, "TIME");
-
- strcpy(m_pString+STRING_FILL, "Fill");
- strcpy(m_pString+STRING_MAXELCHANGE, "Max elevation\nchange");
-
- strcpy(m_pString+STRING_OK, "OK");
- strcpy(m_pString+STRING_CLEAR, "Clear");
- strcpy(m_pString+STRING_CLEARALL, "Clear all");
-
- strcpy(m_pString+STRING_EMBARKONROUTEIF, "EMBARK ON ROUTE IF");
- strcpy(m_pString+STRING_RETREATTOCPIF, "RETREAT TO CHECKPOINT IF");
- strcpy(m_pString+STRING_OPENFIREIFCAPS, "OPEN FIRE IF");
- strcpy(m_pString+STRING_PLAYERCONTROLIF, "PLAYER CONTROL IF");
- strcpy(m_pString+STRING_CONCEDEIF, "CONCEDE IF");
- strcpy(m_pString+STRING_CANQUITIF, "CAN QUIT IF");
- strcpy(m_pString+STRING_CALLARTILLERYIF, "CALL ARTILLERY IF");
-
- strcpy(m_pString+STRING_AND, "AND");
- strcpy(m_pString+STRING_OR, "OR");
-
- strcpy(m_pString+STRING_FORCES, "forces");
- strcpy(m_pString+STRING_INREGION, "in region");
- // strcpy(m_pString+STRING_ANY, "any");
- // strcpy(m_pString+STRING_DETECTEDBY, "detected by");
- // strcpy(m_pString+STRING_DESTROYEDBY, "destroyed by");
- strcpy(m_pString+STRING_KNOWN, "known");
- strcpy(m_pString+STRING_UNDERDIRECTFIRE, "under direct fire");
- strcpy(m_pString+STRING_UNDERINDIRECTFIRE, "under indirect fire");
- strcpy(m_pString+STRING_HAS, "has");
- strcpy(m_pString+STRING_HASNOT, "has not");
- strcpy(m_pString+STRING_REACHEDCHECKPOINT, "reached checkpoint");
- strcpy(m_pString+STRING_MISSION_TIME, "mission time");
- strcpy(m_pString+STRING_INCREMENTALTIME, "incremental time");
- strcpy(m_pString+STRING_LTRANDOMNUMBER, " < random number");
- strcpy(m_pString+STRING_THIS, "this");
- strcpy(m_pString+STRING_GENRETREATIFTRUE, "General retreat if true");
- strcpy(m_pString+STRING_DELAYEDBY, "Delayed by");
-
- strcpy(m_pString+STRING_OPERATIONAL, "operational");
- strcpy(m_pString+STRING_FRIENDLY, "friendly");
- strcpy(m_pString+STRING_ANYWHERE, "anywhere");
- strcpy(m_pString+STRING_THISUNIT, "this unit");
-
- // strcpy(m_pString+STRING_ANYUNIT, "any unit");
- // strcpy(m_pString+STRING_ANYAFV, "any AFV");
- // strcpy(m_pString+STRING_ANYTROOPS, "any troops");
- // strcpy(m_pString+STRING_ANYTRUCK, "any trucks");
-
- strcpy(m_pString+STRING_CANSEE, "can see");
- strcpy(m_pString+STRING_CANNOTSEE, "cannot see");
- strcpy(m_pString+STRING_TOTAL, "total");
- strcpy(m_pString+STRING_AFV, "AVF");
- strcpy(m_pString+STRING_TROOP, "troop");
- strcpy(m_pString+STRING_TRUCK, "truck");
- strcpy(m_pString+STRING_THISUNITS, "this unit's");
- strcpy(m_pString+STRING_LCSTRENGTH, "strength");
- strcpy(m_pString+STRING_UNITSTRENGTH, "unit");
-
- // strcpy(m_pString+STRING_OF, "of");
- strcpy(m_pString+STRING_IS, "is");
- strcpy(m_pString+STRING_ISNOT, "is not");
- strcpy(m_pString+STRING_ARE, "are");
- strcpy(m_pString+STRING_ARENOT, "are not");
- strcpy(m_pString+STRING_MEMBERS, "members");
- strcpy(m_pString+STRING_PERCENT, "percent");
- strcpy(m_pString+STRING_STRENGTHPLUS, "strength + ");
- strcpy(m_pString+STRING_KNOWNENEMY, "known enemy");
-
- strcpy(m_pString+STRING_MINBLUEMISSIONREQ, "BLUE min. mission req.");
- strcpy(m_pString+STRING_MINREDMISSIONREQ, "RED min. mission req.");
- strcpy(m_pString+STRING_BLUESCORE, "BLUE score");
- strcpy(m_pString+STRING_REDSCORE, "RED score");
-
- strcpy(m_pString+STRING_SCOREEQUALS, "Score = ");
- strcpy(m_pString+STRING_XHITPERCENTAGE, "x hit percentage");
- strcpy(m_pString+STRING_MINUSKILLTIME, "seconds - average kill time)");
- strcpy(m_pString+STRING_MINUSMISSIONTIME, "minutes - mission time)");
- strcpy(m_pString+STRING_XMISSIONTIME, "x (mision time - ");
- strcpy(m_pString+STRING_MINUTESRIGHTP, "minutes)");
- strcpy(m_pString+STRING_FRACTIONOF, "fraction of");
- strcpy(m_pString+STRING_XFRACTIONOFDESTROYED, "x fraction of destroyed ");
- strcpy(m_pString+STRING_DETECTED, "detected");
- strcpy(m_pString+STRING_IFREGION, "if region ");
- strcpy(m_pString+STRING_ISCONTROLLEDBY, "is controlled by");
-
- strcpy(m_pString+MAXPOSSIBLESCORE, "Maximum possible score");
- strcpy(m_pString+NOTEBLUEREGIONS, "NOTE: Regions and goals are BLUE's.");
- strcpy(m_pString+NOTEREDREGIONS, "NOTE: Regions and goals are RED's.");
-
- strcpy(m_pString+STRING_PERCENTOF, "percent of");
- strcpy(m_pString+STRING_IFMISSIONTIME, "if mission time ");
- strcpy(m_pString+STRING_MINUTES, "minutes");
-
- strcpy(m_pString+STRING_BLUEMISSIONGOAL, "BLUE mission goal");
- strcpy(m_pString+STRING_REDMISSIONGOAL, "RED mission goal");
-
- strcpy(m_pString+STRING_MISSIONGOAL, "mission goal");
- strcpy(m_pString+STRING_MET, "met");
- strcpy(m_pString+STRING_NOTMET, "not met");
- strcpy(m_pString+STRING_IFSMISSIONGOAL, "if mission goal ");
- strcpy(m_pString+STRING_ISMET, "is met");
- strcpy(m_pString+STRING_BLUEGOAL, "BLUE goal");
- strcpy(m_pString+STRING_REDGOAL, "RED goal");
-
- strcpy(m_pString+STRING_FRIENDLYKILLS, "Friendly kills");
- strcpy(m_pString+STRING_FRIENDLYLOSSES, "Friendly losses");
-
- strcpy(m_pString+STRING_INVALIDPLAN, "Invalid Plan!");
-
- strcpy(m_pString+STRING_DEBUGSTYLE, "debug style");
- strcpy(m_pString+STRING_PLAYSTYLE, "play style");
- strcpy(m_pString+STRING_PLAYAS, "Play as");
- strcpy(m_pString+STRING_ICONS, "Icons");
-
- strcpy(m_pString+STRING_NEWCPATLOSMARK, "New CheckPt at mark");
- strcpy(m_pString+STRING_ROUTETAGS, "Route tags");
- strcpy(m_pString+STRING_COPYROUTECHAIN, "Copy route chain");
- strcpy(m_pString+STRING_PASTEROUTECHAIN, "Paste route chain");
-
- strcpy(m_pString+STRING_MENU_TUTORIAL, "Tutorials");
- strcpy(m_pString+STRING_MENU_INSTACTION, "Instant Action");
- strcpy(m_pString+STRING_MENU_TANKRANGE, "Tank Range");
- strcpy(m_pString+STRING_MENU_SINGLEPLAYER, "Single Player");
- strcpy(m_pString+STRING_MENU_MULTIPLAYER, "Multiplayer");
- strcpy(m_pString+STRING_MENU_MISSIONEDITOR, "Mission Editor");
- strcpy(m_pString+STRING_MENU_MAPEDITOR, "Map Editor");
- strcpy(m_pString+STRING_MENU_RECORDS, "Records");
- strcpy(m_pString+STRING_MENU_OPTIONS, "Options");
- strcpy(m_pString+STRING_MENU_HELP, "Help");
- strcpy(m_pString+STRING_MENU_EXIT, "Exit");
-
- strcpy(m_pString+STRING_MENU_PLAYAS, "Play as: ");
- strcpy(m_pString+STRING_MENU_BLUE, "Blue");
- strcpy(m_pString+STRING_MENU_RED, "Red");
- strcpy(m_pString+STRING_MENU_OPEN, "Open");
- strcpy(m_pString+STRING_MENUT_MAIN, "MAIN MENU");
- strcpy(m_pString+STRING_MENUT_SP, "SINGLE PLAYER");
- strcpy(m_pString+STRING_SELECTMISSION, "Select Mission:");
-
- strcpy(m_pString+STRING_MENUT_INSTACTION, "INSTANT ACTION");
- strcpy(m_pString+STRING_MENU_M1A1, "M1A1");
- strcpy(m_pString+STRING_MENU_LEO2A4, "Leopard 2A4");
- strcpy(m_pString+STRING_MENUT_HELP, "HELP");
-
- strcpy(m_pString+STRING_MENUT_RECORDS, "RECORDS");
- strcpy(m_pString+STRING_MENU_ADDPLAYER, "Add Player:");
- strcpy(m_pString+STRING_MENU_REMOVEPLAYER, "Delete");
- strcpy(m_pString+STRING_MENU_TOPIC, "Topic");
- strcpy(m_pString+STRING_MENUT_TANKRANGE, "TANK RANGE");
- strcpy(m_pString+STRING_CHOOSETANK, "Choose a Tank:");
-
- strcpy(m_pString+STRING_ENGINES_ON, "Engines ON");
- strcpy(m_pString+STRING_ENGINES_OFF, "Engines OFF");
- strcpy(m_pString+STRING_PLATOON, "Platoon");
-
- strcpy(m_pString+STRING_MENU_HOST, "Host");
- strcpy(m_pString+STRING_MENU_JOIN, "Join");
- strcpy(m_pString+STRING_MENU_PLAYERNAME, "Player Name:");
- strcpy(m_pString+STRING_MENUT_MULTIPLAYER, "MULTIPLAYER");
- strcpy(m_pString+STRING_MENU_SELECTCON, "Connection Type:");
-
- strcpy(m_pString+STRING_MENUT_JOIN, "JOIN GAME");
- strcpy(m_pString+STRING_MENU_SELECTGAME, "Select Game:");
-
- strcpy(m_pString+STRING_MENUT_HOST, "HOST GAME");
- strcpy(m_pString+STRING_MENU_GAMENAME, "Session Name:");
-
-
- strcpy(m_pString+STRING_MENU_GO, "Go");
- strcpy(m_pString+STRING_MENU_CLIENT, "Client");
- strcpy(m_pString+STRING_MENU_ACTAS, "Act as: ");
-
-
- strcpy(m_pString+STRING_MENU_BLUEBRIEF, "Blue Briefing:");
- strcpy(m_pString+STRING_MENU_REDBRIEF, "Red Briefing:");
-
- strcpy(m_pString+STRING_MENU_STARTPLAN, "Start");
- strcpy(m_pString+STRING_MENU_CHANGEMISSION, "Change Mission");
-
- strcpy(m_pString+STRING_MENUT_STAGING, "STAGING AREA");
- strcpy(m_pString+STRING_MENU_CHAT, "Chat:");
-
- strcpy(m_pString+STRING_TCPCONN, "Internet TCP/IP");
- strcpy(m_pString+STRING_IPXCONN, "IPX");
- strcpy(m_pString+STRING_MODEMCONN, "Modem");
- strcpy(m_pString+STRING_SERIALCONN, "Serial");
-
- strcpy(m_pString+STRING_NOTHINGTOJOIN, "There are no games to join !");
- strcpy(m_pString+STRING_LOOKINGFORGAMES, "Looking for games...");
- strcpy(m_pString+STRING_ENTERSESSIONNAME, "You must enter a session name !");
- strcpy(m_pString+STRING_ENTERPLAYERNAME, "You must enter a player name !");
- strcpy(m_pString+STRING_ERRORJOININGGAME, "Error joining the game !");
- strcpy(m_pString+STRING_SESSIONLOST, "Connection to host lost !");
- strcpy(m_pString+STRING_ENTERPHONENUMBER, "You must enter a phone number !");
-
- strcpy(m_pString+STRING_MENU_IPADDRESS, "IP Adress: ");
- strcpy(m_pString+STRING_MENU_PHONENUMBER, "Phone Number:");
- strcpy(m_pString+STRING_MENU_SELECTMODEM, "Select Modem: ");
- strcpy(m_pString+STRING_MENU_LEAVEBLANK, "(Leave blank to search)");
-
-
- strcpy(m_pString+STRING_MENU_SELECTPOSITION, "Select Position: ");
- strcpy(m_pString+STRING_MENU_PLAYERS, "Players: ");
- strcpy(m_pString+STRING_MENU_REMOVE, "Remove");
-
- strcpy(m_pString+STRING_FILLED, "FILLED");
- strcpy(m_pString+STRING_GNR, "Gnr");
- strcpy(m_pString+STRING_TC, "TC");
- strcpy(m_pString+STRING_AWAITINGORDERS, "Awaiting orders");
- strcpy(m_pString+STRING_RETREATINGTOCP, "Retreating to Checkpoint");
-
- strcpy(m_pString+STRING_INVALIDSCENARIO, "Cannot find scenario: ");
-
-
-
- #endif
-
-